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bsnes 0.011 Released

Keith

The Show Must Go On!
Administrator
<font style="color: #000000; line-height:120%;font-family:arial,verdana;font-size:12px;">Category: SNES News</font><br><br>A new version of the SNES emulator bsnes has been released. Here is a quick rundown on the changes for version 0.011.

<font style="font-size: 16px"><strong>•</strong></font> Fixed Mode 0 color palette index problem. Fixes ToP, DQ5, etc.
<font style="font-size: 16px"><strong>•</strong></font> Improved LoROM memory mapper to support 32mbit images. Fixes Tokimeki Memorial, etc.
<font style="font-size: 16px"><strong>•</strong></font> Added full S-DD1 support, SFA2 and Star Ocean are now playable. Special thanks to Andreas Naive
<font style="font-size: 16px"><strong>•</strong></font> Updated BGnxOFS / Mode7 registers with anomie's latest findings
<font style="font-size: 16px"><strong>•</strong></font> Added basic ROM mirroring support. Fixes copy protection issues in MMX, etc.
<font style="font-size: 16px"><strong>•</strong></font> Rewrote string library to work better on gcc/linux
<font style="font-size: 16px"><strong>•</strong></font> Cleaned up S-RTC/S-DD1 emulation to make way for future add-on chip emulation
<font style="font-size: 16px"><strong>•</strong></font> Rewrote DMA code, now runs cycle-by-cycle
<font style="font-size: 16px"><strong>•</strong></font> Rewrote HDMA code, now allows HDMA to be enabled mid-frame, fixes many games
<font style="font-size: 16px"><strong>•</strong></font> Fixed a bug in Mode7 vertical screen flip mode. Fixes FF5 title screen, etc.
<font style="font-size: 16px"><strong>•</strong></font> Greatly improved IRQ triggering. Fixes Der Langrisser, etc.
<font style="font-size: 16px"><strong>•</strong></font> Added full support for open bus. This includes PPU1 and PPU2 open bus support
<font style="font-size: 16px"><strong>•</strong></font> Modified CPU core back to cycle-based system. Slower, but improves debugger
<font style="font-size: 16px"><strong>•</strong></font> Implemented temporary fix for debugger to handle new cycle-based cores
<font style="font-size: 16px"><strong>•</strong></font> Modified CGRAM to ignore highest bit, since it is not used at all by the SNES, and is impossible to read on real hardware. Lowers memory usage by ~1.2mb
<font style="font-size: 16px"><strong>•</strong></font> Added mostly accurate PAL timing support. This should increase compatibility by ~30% or so
<font style="font-size: 16px"><strong>•</strong></font> More stuff I'm forgetting at the moment...

Head on over to the official site for more information.

:: bsnes Official Site
:: bsnes 0.011
 

Clements

Active member
Moderator
It's a great little emulator, early on in development and no sound quite yet but has good compatibility already, and also has a debugger.

The aim of this emulator is to make a Snes emulator with NO specific game hacks, similar idea to Super Sleuth. Progress has been fast and very interesting, and the author, byuu, a rom hacker turned emulator developer has already discovered many flaws in other Snes emulators as he gains more knowledge and experience. I always look forward to new editions. :)
 

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