Spelkontroll  ::  Emulation64  ::  DCEmu.co.ukNetwork Sites:    About  ::  Hosting  ::  Donate 
Home Files Forums Reviews Guides Articles Interviews



Welcome to EmuTalk.net

Go Back   EmuTalk.net > N64 Emulation > Mupen64

Welcome to EmuTalk

Reply
 
Thread Tools Display Modes
Old March 28th, 2004, 19:18   #1
JttL
EmuTalk Member
 
JttL's Avatar
 
Join Date: May 2003
Location: Finland
Posts: 27
JttL is just really nice
Send a message via MSN to JttL
Tux SDL sound plugin 1.2 released
At the moment I'm at the army so development of the plugin has been quiet slow but today I found some time to finalize some changes and new features.

Here's what's new:
+Added possibility to swap channels
+Some more optimizations
+Calling RomOpen() is not required anymore. Plugin should now follow Zilmar's specs.
+Added test functions.
+Added support for config file.

And here it is:
http://www.porofarmi.net/jttl_sound-1.2.tar.gz

And I also still like to get some feedback, good and bad. Also bugrepors are welcome. Post feedback and bugreports to this thread or send me email to juha at porofarmi dot net.
JttL is offline   Reply With Quote
Old March 30th, 2004, 11:37   #2
txOjO
MDKEiToR
 
txOjO's Avatar
 
Join Date: Oct 2003
Location: Bizkaia
Posts: 87
txOjO is just really nice
Send a message via MSN to txOjO
Tux rules!
New plugin, is already best option on my PC, but don't understand
buffers etc.
The sound in my PC(alsa 1+audigy) is more accurate and posibly more compatible and clean than other versions tried.
Only in some games , the sound take me some serious "lag's" and reduces considerably performance, but only say "some games".

You have been congratulated again, and make this project up one step ¡Good
Work jttl!
txOjO is offline   Reply With Quote
Old April 4th, 2004, 23:38   #3
phek
EmuTalk Member
 
Join Date: Apr 2004
Posts: 6
phek is just really nice
This plugin seems to crash mupen64. Version 1.1.1 runs fine, but when loading the 1.2 plugin, it crashes with the following error:
(II) Initializing SDL audio subsystem...
(EE) Couldn't open audio: Fragment size must be a power of two
Xlib: unexpected async reply (sequence 0x3883)!

I'm currently running the 2.6.4 kernel with the snd-emu10k1 driver for my SB Live card. I havent modified the jttl_audio.conf file from the default.
phek is offline   Reply With Quote
Old April 5th, 2004, 00:07   #4
Martin
I Am The Stig
 
Martin's Avatar
 
Join Date: Nov 2001
Location: /dev/null
Posts: 3,553
Martin has much to be proud of
Send a message via ICQ to Martin
Sorry I didn't notice this release JttL, I would have posted it at the frontpage.

Good job though, I'll try to keep my eyes open for the next release.
--------------------


The Emulation64 Network offers you free hosting!
Click here for requirements and contact info.
Martin is offline   Reply With Quote
Old April 8th, 2004, 18:11   #5
JttL
EmuTalk Member
 
JttL's Avatar
 
Join Date: May 2003
Location: Finland
Posts: 27
JttL is just really nice
Send a message via MSN to JttL
Quote:
Originally Posted by phek
This plugin seems to crash mupen64. Version 1.1.1 runs fine, but when loading the 1.2 plugin, it crashes with the following error:
(II) Initializing SDL audio subsystem...
(EE) Couldn't open audio: Fragment size must be a power of two
This error is caused by incorrect secondary buffer size. It has to be in power of two. My mistake in documentation, but if you haven't changed anything in .conf file everything should be fine and default values should take place.

So I'll take a look at the problem and release new version as soon as I have fixed this bug.
JttL is offline   Reply With Quote
Old April 9th, 2004, 23:45   #6
ryanraab
EmuTalk Member
 
Join Date: Mar 2003
Location: Edmonton
Posts: 170
ryanraab is just really nice
Will there be a windows release (nonlinux) these drivers seem good and you seem to be that best sound expect now.
ryanraab is offline   Reply With Quote
Old April 10th, 2004, 11:36   #7
ciruZ
EmuTalk Member
 
ciruZ's Avatar
 
Join Date: Nov 2003
Location: /root
Posts: 220
ciruZ is just really nice
Quote:
Originally Posted by ryanraab
Will there be a windows release (nonlinux) these drivers seem good and you seem to be that best sound expect now.
You can try to compile it under windows, it uses SDL so it should be no problem.
ciruZ is offline   Reply With Quote
Old April 10th, 2004, 17:39   #8
JttL
EmuTalk Member
 
JttL's Avatar
 
Join Date: May 2003
Location: Finland
Posts: 27
JttL is just really nice
Send a message via MSN to JttL
Windows
Quote:
Originally Posted by ryanraab
Will there be a windows release (nonlinux) these drivers seem good and you seem to be that best sound expect now.
I haven't seen necesarry to port it for windows as there is such many audio plugins for Windows allready. But we'll see if I come up with windows binaries someday soon.
JttL is offline   Reply With Quote
Old April 11th, 2004, 10:14   #9
nighmi
EmuTalk Member
 
Join Date: Apr 2004
Location: Near the Border to Netherlands and Belgium
Posts: 3
nighmi is just really nice
Quote:
This plugin seems to crash mupen64. Version 1.1.1 runs fine, but when loading the 1.2 plugin, it crashes with the following error:
(II) Initializing SDL audio subsystem...
(EE) Couldn't open audio: Fragment size must be a power of two
Xlib: unexpected async reply (sequence 0x3883)!
I have the same problem, but with a Via On Board sound card and kernel 2.6.5
nighmi is offline   Reply With Quote
Old April 11th, 2004, 22:34   #10
ciruZ
EmuTalk Member
 
ciruZ's Avatar
 
Join Date: Nov 2003
Location: /root
Posts: 220
ciruZ is just really nice
Quote:
Originally Posted by nighmi
I have the same problem, but with a Via On Board sound card and kernel 2.6.5
You here? Well, you haven't read all posts, have you?
Look at JttLs post:
Quote:
This error is caused by incorrect secondary buffer size. It has to be in power of two. My mistake in documentation, but if you haven't changed anything in .conf file everything should be fine and default values should take place.

So I'll take a look at the problem and release new version as soon as I have fixed this bug.
Just try changing your .conf file. Btw, are you sure your SDL has built correctly? Tested with another app / game? UT2k4 Demo doesn't count, it uses OpenAL for the sound .
You know, your hardware isn't supported well by the Kernel, so it can be a driver problem - usually, JttLs Plugin works if SDL works correctly and you haven't changed the settings.
[btw, have you built SDL with ALSA support? If yes, try it without ]

Last edited by ciruZ : April 11th, 2004 at 22:36.
ciruZ is offline   Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
HOW TO get the best sound on slow computers and When using the RSP plugin Hacktarux General N64 Emulation Discussion 6 September 17th, 2006 23:06
JttL's SDL plugin 1.1.1 released Martin Emu64 News 0 November 20th, 2003 17:30
New Satourne Version 1.1p released. fivefeet8 Saturn Shack 5 November 12th, 2003 03:18
SDL sound plugin 1.0 beta 2 JttL Mupen64 4 October 6th, 2003 20:52
help me please, im stupid stupid_noob 1964 8 September 9th, 2002 02:47


All times are GMT +1. The time now is 07:29.


Powered by vBulletin Version 3.6.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.