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Dolphin runs Zelda WW!

aprentice

Moderator
NGEmu has recieved images from the Dolphin authors showing more progress in Zelda Wind Waker. The shots are pretty breath taking, showing ingame aswell as the intro, although it does not run at playable speeds at this time (1fps in-game, 17 at intro). Good luck to the authors, and congratulations on being the first gamecube emulator to run commercial games!

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<u><a href="http://www.darkengine.net/dolphin/Image40.jpg" target="_blank"><img src="http://www.darkengine.net/dolphin/Image40_thumb.jpg" border="0" alt="" /></a></u></center>
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More Screen Shots!
 
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Hexidecimal

Emutalk Bounty Hunter.
Wow, this is amazing, sort of odd at the same time too, seeing as Zelda was one of the first games emulated on N64. It'd be really strange if Mario Sunshine was the next one with amazing progress, all I can say is, I'm glad I'm here and watching, I felt like i missed something in the N64 scene because I came in so late, this is truly incredible, I wish the developers the best of luck, and have nothing but positive words and praise, I look forward to more updates!
 

Remote

Active member
Moderator
Hehe, woke up a couple of minutes ago, I have the day off, it's payday today and then this, this is sooooo sweet. Take a moment to look through all screenshots, it's worth it. :D

Thanks for sharing, whoever is responsible, and congratulations for gettting Wind Waker to work so rapidly. And good luck with future progress.. :D
 
I can't wait for testing this emulator. It seems it's really playable. I think he's going to release it when this game is fully playable.
 

DesktopMan

New member
Of course, but most people write an interpreter first, then get other stuff to work, THEN dynarec. Like, now is a good time to start working on dynarec.
 
OP
aprentice

aprentice

Moderator
mightyrocket said:
Dynarec is very hard to create for a new console because there isn't enough information...

You are so clueless its not even funny ;P

Do you know what a dynarec is? Dynamic recompiler, means, its compiling code into native asm, whats that have to do with not having enough information on new consoles?

For future references, dont answer questions you have no knowledge of :p
 

euphoria

Emutalk Member
aprentice said:
Dynamic recompiler, means, its compiling code into native asm

Well, just be exact it compiles code into native binary code. Asm is a low-level programming language, so it needs to be compiled.

But, i have to say that the shots from Dolphin looks amazing, just wondering how the f*ck did they reverse the gecko? Simply amazing...

Well im off to see Cowboy Bebop at Helsinki International Film Festival
 

DesktopMan

New member
Gekko doesn't need reverse engineering. It's well documented in free, legal docs from ibm. Thus, writing an interpreter is fairly easy. The next logical step (on the cpu side of things) is dynarec, which of course is a bit more advanced :)
 

Remote

Active member
Moderator
Is everything documented? I heard somewhere Gecko has 54 more instructions aside from the chip it's derivated from. Is anything known about the sound chip yet?
 

DesktopMan

New member
No, the dsp inside the flipper is still a mystery. Gekko has a few more instructions than the powerpc 750, but there's ways of getting info on those aswell.
 

Remote

Active member
Moderator
Hehe, I didn't see that one coming. ;) Thanks for the output, one day older and perhaps a little wizer...
 

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