Similar specs. My system runs Demul slow at all but instead caps the frames at 30fps as opposed to 60fps in any game than runs at 60fps. Idk what is the cause. Either an emulation timing bug or can't handle newer gpu hardware? Can't find anything regarding this bug.Is it not possible to improve it? :down:
Similar specs. My system runs Demul slow at all but instead caps the frames at 30fps as opposed to 60fps in any game than runs at 60fps. Idk what is the cause. Either an emulation timing bug or can't handle newer gpu hardware? Can't find anything regarding this bug.
i5 8600k, 16gb ram, ssd installed on windows in addition to an hdd, and a GTX 1070 Ti.
This is exactly how it runs on my system too. FPS and RPS counter both show 60 but only every other frame is outputted on the monitor. It really is choppy. This is when VYSNC is off.
I notice though that when you adjust audio buffer to lower values (lets say 1024), video is smoother but with really bad audio. When you set it to 4096, video output is like 15 fps. Might it be an SPU plug-in problem?
With VSYNC on everything runs smooth but it introduces a lot of input lag.
why ?I would probably avoid using vsync on most arcade titles.
I repeat - can we hear game name (or games list) which locks at 30fps ?Frames still lock at 30 with vsync on.
usually it have effect especially if no scaling used and default/new dx11 renderer (in this case will be lower GPU load => more chances GPU drivers will think they are smart and clever, and will decrease GPU clock about to "2D profile" values => this lead to stuttering / slowdowns)Also, prefer maximum performance won't even change a thing because I don't ever upscale games especially the arcade titles.
why ?
I repeat - can we hear game name (or games list) which locks at 30fps ?
usually it have effect especially if no scaling used and default/new dx11 renderer (in this case will be lower GPU load => more chances GPU drivers will think they are smart and clever, and will decrease GPU clock about to "2D profile" values => this lead to stuttering / slowdowns)
mmkay, I think I get it.
you are hijacked the thread and saying not about emulation slowdowns, stuttering or any kind of performance-related problem, but completely different issue: if VSync is disabled - visuals moving not smooth but kind of choppy.
I think it will be better in next version.
if speaking in general, "VSync makes (huge and notable) lag" is only certain game's engines design problem (Valve's Source Engine for example), and not takes place in 3D applications in general.
I see no reasons why not use VSync in emulators, and how it may add any kind of input lag here.