blight doesn't seem to read his PMs, so I'll just have to post my feature request here:
In games like Zelda OoT you have to aim a lot in first-person mode (with slingshot, bow, hook, etc.). Using the keyboard, this can't be done very accurately - it's so bad that from some positions, you can't hit your target at all.
Using the mouse provides higher accuracy, but somehow I'm not comfortable using a mouse to play N64. And I don't have a N64-style gamepad...
Anyway, I thought it'd be great if accurate aiming using the keyboard was possible. For example if I use W/S/A/D for Up/Left/Down/Right, using Shift + W/S/A/D could cut the speed.
To see if this was actually possible I modified the hardcoded axis value (80/-80) and set it for testing purposes to (20/-20). And voila, aiming with keyboard now was no longer a problem. Of course, this way I couldn't walk around anymore... ;-)
While modifying constant values is easy, I'm not familiar enough with C/C++ yet to add this feature myself. Maybe you like the idea and have some free time to implement it... I'd really appreciate it :-)