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Old May 10th, 2005, 09:01   #11
Poobah
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There is no need for auto detection. The plugin could easily always try to do the decoding (like what most receivers will do), or have a user option to enable or disable it.
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Old May 10th, 2005, 14:02   #12
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I tested all my games with PJ64 and 1964 (Rice 6.1.0 and Azis WIP2)
Well, some games that did not work well before now work perfectly like San Francisco Rush 2049. Also Fighting Force works brilliant at last!!! THANKS.

BUT: I can't get Hydro Thunder running...black screen and emulation hangs...

also some other games still show the black screen and nothing else...
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Old May 10th, 2005, 23:16   #13
FloW3184
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isnt there somewhere a dolby sourround prologic -_live_- filter? something like ffdshow or something that can do that (just like ac3 decompressing and assigning the sound to the right speaker)?
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Old May 11th, 2005, 03:10   #14
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Quote:
Originally Posted by FloW3184
isnt there somewhere a dolby sourround prologic -_live_- filter? something like ffdshow or something that can do that (just like ac3 decompressing and assigning the sound to the right speaker)?
You're thinking of Dolby Digital Live, which is AC3, not ProLogic. That just takes your 6 channel PC audio and compresses it to AC3 for output to a 5.1 receiver. It doesn't do ProLogic decoding then AC3 encoding though.
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Old May 12th, 2005, 01:36   #15
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I`ve noticed some sort of problem with state loading, sometimes it freezes the game and sometimes it won`t load at all, and in hydro thunder the first few times an state is loaded, it will work ok, then it will start loading without sound and a game reset is needed.
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Old May 12th, 2005, 10:11   #16
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Awesome work Azimer! I'm using this with PJ64 1.6 and the games I've tested (albiet a few; Mario64, Zelda:OOT, PD, Doom64 etc..) have ran wonderfully with this plugin. No Snap-Crackle-and Pop anymore. So far I haven't found any glitches attributed to the plugin, so far so good.

I hope you keep up the excellent work! (All hail Azimer!)
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Old May 13th, 2005, 08:32   #17
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Quote:
Originally Posted by ggab
sounds too difficult to implement........


PS: excellent plugin keep up your great work, carrying the whole N64's scene towards the perfection
Not really. I don't know if audio plugins have full access to the emulated RAM, but it would be fairly easy if they can. It would be like a Gameshark cheat that only monitors that 1 variable.
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Old May 22nd, 2005, 18:08   #18
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Sorry for my bad language but I'm French and don't speak good English, but I try !!!

I had a big crash while launching Zelda Ocarina of Time : all stopped and it shows the famous Windows blue screen !!! I tried it twice.
I scared to run the plugin again.
Did I something I should'nt ?


Edit : I forgot to say that after it, I lose all the settings of half of my games.

Last edited by Windman : May 22nd, 2005 at 22:02.
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Old May 22nd, 2005, 23:46   #19
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More information is necessary. i.e. Operating System, System specs, DX version, version of Project 64 you are using...

I personally can only support Windows 2000 or better. BSOD tends to be Win9x related.
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Old May 23rd, 2005, 03:18   #20
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Just wanted to thank you for making the best audio plugin to date-I've been emulating 64 for many years so I know what I'm talking about. I'm using your plugin for EVERY one of my games.
The near perfect sound does make up for crashing 1964 after I try playing another game. But I do hope that compatability problem is something you might work on. Also, the music speed in Mario party 1 is quite irratic but that's probably something to do with 1964's speed limiting calculations or something. Oh well, thanks again and glad to hear the emu scene had'nt actually lost you.
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