Search results

  1. dante_2003

    No Video Using Rice's Deadalus

    I've tried both OpenGL and DirectX 8.1 in Rice's Deadalus plug-in V4.5 in 1964 v0.85 but I get no video... just a black screen with sound. It's kind of hard playing a game with a black screen and sound if you ask me, so it would be nice to get the video working on it... The other plugin's I'm...
  2. dante_2003

    Banjo Kazooi/Tooie/Conker BFD Choppy... At 60fps?

    All of these games run very choppy (at 60fps) for some reason, but on 1964 they work way better. Why don't I just use 1964 you ask? Because I've already gotten fairly far in these games b4 I realized that 1964 could run it so much better, and when I try to import the save state it never loads on...
  3. dante_2003

    glNintendo64() crashes very often

    glnintendo64() delivers some of the best graphics on games like Zelda and Banjo Kazooie, except on my computer it's EXTREMELY unstable. You get it to run once and it won't run again for a while. Plus, you can't go fullscreen on it. Is there any reason why these problems may occur or is this...
  4. dante_2003

    TR64 OpenGL Tile-Dumper Always Crashes

    Everytime I open up a game with the tiledumper (version 0.8.2) the game crashes (kernel32.dll i think), no matter which UICode I select either (and yes, I do press the 'Save' button). Not sure what the problem is but that would be cool to get it working. Thx.
  5. dante_2003

    No Sound in Donkey Kong 64 :(

    1964 works pretty good (for the most part) with other games for me, but when I run Donkey Kong 64, the there's no sound and it goes way faster than the frame rate limiter. I'm using Azimer's Sound V0.40b and have tried 0.30 too (and others but they all do the same). It's a good rom too btw. Any...
  6. dante_2003

    <==Frame Rate==>

    Is there any possible way to boost the frame rate of the game without actually speeding it up? This would look great in games like Zelda which never had that high of a frame-rate. Sorry, I'm a n00b. Currently, if i turn of limit FPS, it flies to about 100 fps so it would look AWESOMe if it...
  7. dante_2003

    PJ64 Crashes...

    Earlier today I was playing Zelda: Ocarina Of Time, for a couple of hours and full speed and practically perfect graphics (using glNintendo64() ) . I shut it down and started it agian later that day and now it always crashes after I start it up and I can't even play it anymore, I haven't changed...

Top