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    Working on the community OOT project, small artefacts in high-res textures

    I decided to attempt a high-resolution OOT HUD for the community Zelda project, but I have a couple of questions: Small artefacts are occuring in my high-res textures when in-game. It's hardly noticeable but I want to figure out how to fix it (see below picture) What resolution factor is the...

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