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    This Ignorant 4x cap Feature is Annoying

    :smurf: How do I exceed this stupid 4x texture limit. It is the mosst annoying thing I have ever seen. What about us that have 512mb+ cards that can handle all texture scaled to 4096 accross the entire game. Somebody help :bouncy:
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    Compiling Project 64

    Help me. I keep getting these errors upon compiling. 1>c:\documents and settings\kuja_akuma\desktop\pj64 build\mempak.c(73) : warning C4996: 'sprintf' was declared deprecated 1> c:\program files\microsoft visual studio 8\vc\include\stdio.h(345) : see declaration of 'sprintf' 1>...

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