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  1. jmf145

    Texture display problem

    In project64 when certain textures are displayed an angle they disappear. Turing on "Use Direct3D transformation pipeline" make the textures go away completely. See videos: My specs: http://www.flickr.com/photos/64885805@N00/2717959164/sizes/o/
  2. jmf145

    What do things like [!] and [b1] mean?

    In the ROM names there are things like [!] and [b1] at the end. What do they mean? I know that (U) and (J) are for the area that the games were released in and (v1.0) is for the version of the game. EDIT: Never mind, I found out myself: http://www.romcenter.com/forum/viewtopic.php?f=2&t=1143
  3. jmf145

    Just a suggestion for Hi-Rez in PJ64

    since some hi res texture packs use cheats and game-shark codes that change HUD and how the graphics function, could the pj64 team create some sort of thing that would automatically load cheats from the hi res packs? (The makers of the packs would put the cheats in. The cheats would need to be...
  4. jmf145

    Zelda In HD!! 720p

    I got zelda in 720p, just look at the pics: http://www.flickr.com/photos/64885805@N00/ there are some problems: 1.the HUD does not go to the side all the way 2. some objects are gone when they go into the sides of the widescreen (does not seen to happen on some games, like zelda) Also the...
  5. jmf145

    Controller Setup (N64)

    for those of you that have a dual shock controller this is my preferred setup: and for you who are using a key board this is a good a setup ~JmF145~
  6. jmf145

    Controller Setup

    for those of you that have a dual shock controller this is my preferred setup: and for you who are using a key board this is a good a setup and if any one knows waht i should do with the top right shoulder botton, tell me ~JmF145~

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