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    converting n64 rom images into win executables

    Hey everybody, I am a electrics engineer and I have some experience with microprocessors. Lately, I was reading a little about n64 architecture and I read some about r4300i, etc... I don't know that much about n64 emulation, but I was thinking if i could be possible to convert n64 roms into pc...
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    strange thing on pj 1.5

    I was testing my plugin in pj64 1.5 beta 1, and it was running really fast... but when i downladed the new 1.5 version it got very slow! does anyone have any idea?
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    how do i clip triangles?

    I am making a function to clip tris via software, but I don't know how this stuff ocurrs... I have heard about near clipping plane, scissor, far clipping plane, etc... but I really have no idea what they do when clipping... can someone help me?
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    how do i run resident evil 2?

    How do i run resident evil 2? is it possible to run in any emulator?
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    Bra64 news

    Hello everyone, bra64 is not dead! I got it working on wireframes, but some strange things are happanning... the first one is that the image is flipped upside down... I've tried everything! Look at this: It is Super Mario 64 start screen... does anyone have any idea how to fix this?
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    Bra64 0.1 Release <old thread closed> Porblems and Questions

    Hey people, im here releasing the first version of bra64... it's not working yet, its just a debugger version running in "slow motion"... test with mario if u want... i'm posting this here only for those who are thinking this is a "fake"... ok, get it: Bra64 v0.1 Be sure to have "Send Display...
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    Bra64 --> The New Era Of N64 Graphic Plugins!!

    :daedalus: It's getting really good. I'm designing a dx9 based plugin to pj64 and 1964. I understand what are rdp and rsp, that microcodes from 0x00 to 0xc0 are handled by rsp, that microcodes from 0xc0 to 0xff are handled by the rdp, that the command lists are in the rdram, that there are 7...
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    Jabo and Zilmar, please read this!!

    My name is Alexandre, I am a graphical programmer and now I'm interested in emu programing. I want to make a graphics plugin for project 64, mixing the power of directx9 and visual c++ .net. I have already found lots of info about the rdp and rsp funcions related to graphics, BUT they only say...
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    reverse engeneering: how to?

    I'm currently developing a n64 emulator, and it's getting really good. The problem is the rdp emulation: it doesn't exist any documentation about that. So, I will try to reverse engeneer n64 rdp, but I don't know how do people do that. Can somebody explain me how?
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    help about rdp microcodes

    can someone say to me where n64 emu developers find tech info about rdp microcodes?
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    help with rdp microcodes

    can someone say to me where n64 emu developers find tech info about rdp microcodes?
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    help about rdp microcodes

    can someone say to me where n64 emu developers find tech info about rdp microcodes?
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    Tryning again... hopesomeone can help me

    Ok. Hello everybody! I am a newbye on this forum. I'm trying to make my own n64 emulator, it doesn't have a name yet. I am having some newbye doubts. This is the first one: - I noticed that some roms (like mario 64) need to be byteswapped to read his header information (like the name, CRC1 and...
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    Rom question about byteswapping

    Ok. Hello everybody! I am a newbye on this forum. I'm trying to make my own n64 emulator, it doesn't have a name yet. I am having some newbye doubts. This is the first one: - I noticed that some roms (like mario 64) need to be byteswapped to read his header information (like the name, CRC1 and...

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