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  1. glVertex3f

    DirectX and Chip8

    I know alot of you did your chip8 emulators with directX. My question is what is a good way to draw the "pixels" for a Chip8 emulator. The way I tried was extremely slow and I figure that something this simple, I dont need to use the camera stuff. Hers how I was doing it void...
  2. glVertex3f

    Lend me your fingers

    I need a good "point in the right direction". I was wondering what the next step up from Chip8 would be. Also I need a site with some docs/tutorials on things like what CPU cycles are and why they put $ in front of hex op-codes... but basically, what is a good next step?
  3. glVertex3f

    My PotatoChipAte

    Ive been trying to make one of these things... and after reading throught the "Chip8" thread, I still have a few questions. Mainly I want to know if im on the right track, and if im doing any "no no's" in my code. Please keep in mind that this is my first emu project and I just started this...

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