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    Majora's Mask N64HD Project Completed!

    Thanks for the thread move but this should actually be in the N64 section (although I guess the pack does apply to GC+Wii as well). The GC/Wii port still isn't finished yet
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    Majora's Mask N64HD Project Completed!

    It's fully done now, the last video goes through every possible setup option. Thanks to everyone for your interest and feedback. Maybe a mod can move this to the complete section?
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    Majora's Mask N64HD Project Completed!

    The installer should give you the most up to date version, the beta was removed because the pack is now officially on the 1.0 release. The stuttering is unfortunately unavoidable, the HTS cache tries to read the textures as the areas load and some of them are so large that you're likely to have...
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    Majora's Mask N64HD Project Completed!

    I think I can post here again now? Anyway, the thing is done, here's a beta release: !Huge file warning! There should be a video pretty soon to give more details, if you like those
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    Majora's Mask N64HD Project Completed!

    [No message]
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    Majora's Mask N64HD Project Completed!

    I've been posting on Discord while I work and get very fast feedback there, which is partly why I haven't posted as many image comparisons here. I might do Ocarina of Time 3D depending on how well things turn out with the MM project. If you want to use the textures for something I'm fine with...
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    Majora's Mask N64HD Project Completed!

    Some more shots (HD screens are darker due to the path tracing shader):
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    Majora's Mask N64HD Project Completed!

    The option is called "use file storage instead of memory cache." You need to get the latest WIP build if you don't see it now. If you enable file storage with the PNG pack then GlideN64 will read all of the PNG files and then create a new cache file that it can read from more quickly. Unlike...
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    Majora's Mask N64HD Project Completed!

    You're going to have to use the HTS version. The Ikana textures I've been adding have apparently spiked the memory use over 5GB, which means you either have to use the new dynamic loading option or use Mupen64. It shouldn't have anything to do with Project64, unless you've been using the...
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    Majora's Mask N64HD Project Completed!

    I reuploaded the PNG pack and a few people on Discord confirmed that it works, so try downloading again. I'll try to get some more comparison pictures up once a few more areas get finished. The well basically has four textures and the castle grounds are nearly done as well.
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    Majora's Mask N64HD Project Completed!

    GlideN64 has a problem where the sky textures change depending on the hour. They'll load at certain hours of the day, and then as soon as the clock hits the next hour the sky suddenly shifts to a differently named set of textures. That shouldn't be happening, as the game obviously uses the...
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    Majora's Mask N64HD Project Completed!

    All of the major issues with MM3D have been fixed now, even the song of time saving and the Odolwa and Twinmold fights. The mod author is patching up a few bugs but otherwise is basically done with the game: https://github.com/leoetlino/project-restoration I've done a few textures for it and...
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    Majora's Mask N64HD Project Completed!

    That's exactly what I linked to above, check the tutorial video (newest upload on the channel): https://www.youtube.com/nerrel
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    Majora's Mask N64HD Project Completed!

    Here's a small update on the Ikana area. The HD photos are also using the path tracing shader, which is fixed now and works as it should. I'm using a really old build at this point, I'll update next month when the shader drops to $5 instead of $20: You can see some of it in...
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    Majora's Mask N64HD Project Completed!

    The links have been updated to include the temple textures and I also added in Odolwa's textures:
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    Majora's Mask N64HD Project Completed!

    Great bay temple: The video compression doesn't show the new textures very clearly, so here are some screenshots to go with the video. The first two shots show the difference the new path tracing shader makes (even partially broken the improvement is still easy to see: Gyrog was...
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    Majora's Mask N64HD Project Completed!

    Here's what's been happening over the past month- GlideN64 is now fixed and the deku race and pirate fortress areas can be retextured without mapping problems. Gonetz also plans to add a Dolphin style texture loading option so that only the textures needed are loaded (as opposed to loading...
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    Majora's Mask N64HD Project Completed!

    Here's a brief update, I've tried to timestamp it to cut out the silly part but the embed doesn't allow it. Skip to 1:17: I still take a lot of screenshots and post them on discord as I work, I could save those up and post them here. They're not fullscreen images but they're still 1200p and...
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    Majora's Mask N64HD Project Completed!

    Here's the first half of the bay. Sorry if anyone is disappointed by the lack of screenshots lately, but for this area it's better to see things in motion with all of the water and scrolling light effects:
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    Majora's Mask N64HD Project Completed!

    I use the "adjust option," which seems to work really well aside from a few effects being visibly culled on the edges. Nobody seems to be interested in making a 30fps code for Pj64; at least, not when I asked about it a while ago. If you want to request one you can try in one of the 60fps...

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