Recent content by turpinator

  1. turpinator

    Zelda Ocarina of time Community Retexture Project V7

    Thank-you kindly, I'll be sure to credit everyone in the pack, of course.
  2. turpinator

    Zelda Ocarina of time Community Retexture Project V7

    I'm aware of the fact that the texture is made of individual images, I was posting it in hopes I could get death--droid to resond to my request, partially. I'm a regular and already have work on the pack, I'm an existing contributor.
  3. turpinator

    Zelda Ocarina of time Community Retexture Project V7

    If nobody feels like modifying or helping out the pack any further, may I have permission to make an extension to it, adding things that are missing and improving what we currently have? Texture support isn't yet ready on SoH (The PC port of OoT), so a reply isn't necessary right away. I'll be...
  4. turpinator

    Zelda Ocarina of time Community Retexture Project V7

    Fixed a glaring issue in the files when someone made the menu screens; They omitted the dungeon subscreen when they made the Map Menu screen. I matched the style of the base and finished it. I'll be working on making the missing Save screen as well.
  5. turpinator

    Zelda Ocarina of time Community Retexture Project V7

    Heyo! Was wondering if people would like to revive this and make it better for the port of the game to PC (Ship of Harkinian), it looking like re-textures will again be popular, so now would be a good time to bring this back, but better!
  6. turpinator

    Ripping Textures for a Pack

    So for the life of me I am having trouble ripping textures from Jet Force Gemini. I've searched the site for help, but am having trouble finding topics on the issue. Basically what I try is ripping the textures through Rice like I used to do for the Zelda pack, the problem being PJ64 crashes...
  7. turpinator

    Having trouble with avatar.

    I have no idea, but this site keeps rejecting even the most simplest avatar I throw at it, even if I keep within the 100x100 pixel limit, the 39.1 kb size limit, or both. Why the heck is it being so fickle?

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