Recent content by Tillin9

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    Licensing for GlN64

    Howdy, as part of the license audit for Mupen64Plus, we're trying to track down Orkin, the original glN64 author. So far our attempts have not been successful. Since glN64's code has no copyright or licensing, we can't include it with Mupen64Plus when we get included in the offical Debian /...
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    Mupen64plus Program Icon

    As mentioned in another post, I finally got around to remaking a vector version of the Mupen64 icon. I added a plus and put it under an appropriate license (GPL / CCsa 3.0 - with the hope of vector source being kept GPL and rasterizations being CC as applying the GPL to artwork is unclear at...
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    Rom Cache System

    Since IRC has been pretty dead, I'd thought I'd bring this to the forum. Here's a peak at what I've been up to in the RCS branch (besides tracking down memory leaks ;)): Here's my idea of what info. the rom browser should have with (D) standing for default, and (O) standing for optional. What...
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    ROM country codes and flags

    After fixing the flag issue, I took a closer looks at this code. I see we have a Japan/USA flag icon and a Fix:Me in the file saying to add it. Before I just fix away, I was wondering if there actually are such ROMs. I have the GoodROM set and extracting the most popular games only leaves with...
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    Preliminary Rice Widescreen support

    Just a heads up since somebody wanted widescreen support. I added some preliminary support in commit 224. I added a 960x600 resolution and adding arbitrary resolution should just be a GUI issue. Once we have something which can resize the output correctly there is no reason not to let the user...
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    Qt / KDE GUI Thread

    Okay, for the past couple of weeks I've been playing around with getting a Qt GUI for Mupen64Plus. I put an early screenshot of my mockup here: http://www.emutalk.net/showthread.php?t=42770&page=7 I ran into a few snags so I thought I'd start a thread to talk about them. The over arching...
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    Mupen64-64bit Optimizations

    Somewhat silly question, but where are the optimization flags set in the mupen64-bit folder in trunk? I can find the optimization flags in the glide64 and rice folders easily enough, and it seems to be using the right flags for my machine (which is why I never bothered before), but I was playing...
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    Widescreen aspect ratio?

    Project64 has a nice option which basically sets up an OpenGL viewport in widescreen, Adjust game aspect ratio to match yours. This is really nice for fullscreen viewing for people with widescreen monitors. Mine are both kind of odd, 1600x1024 and 1920x1200, so just sticking in a 1920x1080...
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    Black lines and artifacts in Zelda 64, Other problems...

    First off, I want to thank the dev team for all their hard work. I was able to get mupen64 0.5 for Linux more or less working. However, I have a few problems. For some roms I get black lines and random white pixel artifacts. I saw the box in video options, so this doesn't appear to be a new...

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