Recent content by bpoint

  1. B

    GP breakpoint interrupt?

    Does Dolphin support the GP breakpoint interrupt? Most games use a single FIFO for doing graphics, but my new engine in Pokemon XD (the sequel to Colosseum) uses multiple FIFOs, and requires the BP interrupt to chain from one to another. With our freshly built .gcm, Dolphin v1.02 just says...
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    wow... impressive :)

    Just a note from us programmers on the other side of the pond... keep up the good work! I've taken a screenshot of HAL's sysdolphin viewer for you guys. Can't load any files from inside the emulation, so I presume there isn't any DVD/file-to-PC mapping emulation done yet. Would be nice to see...

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