Well,i got PJ64 v1.5 final and tested all my games and noticed this at Killer instinct Gold (E). I tried disabling/enabling all the advanced gfx options,and the same thing with anosotropic filtering and fsaa but i didnt get to fix the problem. Note that with 1.5 beta 1 the sprites where normal...
I played it all the way from the start(with 1.4 and the new .rdb) all default settings except the emulate clear which i enabled.The only bug that really annoyed me was the menu subscreen taking too long to appear and a weird error:if i switch from fullscreen to windowed or vise versa 2 times...
I had posted this "bug" report in the past but nobody replyed so im posting it again:
Killer Instinct Gold has major gfx problems with PJ64 1.3 like the fire being white and almost all of the effects missing.There are some really weird clipping issues at the character select screen and you cant...