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    November 13th, 2019, 15:07
    Cyberman replied to a thread 3D Nes Emulator in NES Emulation
    Kind of cool I wonder if it would work with the NES version of maniac mansion? (Sorry that was a joke I couldn't resist.) That's a classic but ......
    54 replies | 73064 view(s)
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About Cyberman

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About Cyberman
Operating System:
Athalon64 3300+ghz/Duron800mhz
Video Card:
GF FX6800/GF3 200ti
Sound Card:
On MB/ On MB
1GB DDR333/768MBPC133 SDR
Other System Details:
250G 80G 200G CD-RW DVD-RW/540M 720M 11G 60G 200G DVD-RW
My Favorite Game:
Final Fantasy 7
Computers Embeded systems, model airplanes emulators
Design Engineer


Progress (n.):
The process through which the Internet has evolved from smart people in front of dumb terminals to dumb people in front of smart terminals.
Recursive (adj):
see Recursive


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Join Date
November 26th, 2001
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Recent Entries

Update September 2011: things that go 'OH SH..' in the night

by Cyberman on September 24th, 2011 at 18:14
A list of things
  1. PCSX project in preliminary stages so nothing new right?
  2. my computer had a 'oh sh.." moment in august. So that computer is not what is being used. I've begun recovery procedures slowly. I have most of the important projects back to some degree of functional. Things like Electric Vehicle (EV henceforth) IE OSMC, heating system, lighting systems, EDA tools etc. Emulation is a bit lower (games in other words).
  3. I have to set up my dev tools etc. so I have my work cut

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Remembering the important things, it has to compile before being modified!

by Cyberman on April 29th, 2011 at 03:18
It's been a while, I suppose it's not a reliable thing to rely on other people to know how to build PCSX.

Things to learn from MinGW is your friend and using Cygwin is probably a bad idea.

If you don't understand the meaning of these statements let me elucidate.

Cygwin is a nice POSIX style environment. It's kind of cool BUT if you use it to compile ANYTHING you are stuck with using Cygwin's POSIX DLL's. The functionality to generate non Cygwin dependent

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Blogging is for ... PCSX modificiations

by Cyberman on March 17th, 2011 at 22:17
A short glossary IS = instruction set or instruction stream, in this case I am referring to an instruction stream however other times I may be referring to an instruction set.

Current playstation emulators use dynamic recompilation, or interpretation of the IS (stream) of code, in the PS1 that eventual leads to display modifications. Some of the PS1 games did extensive modifications to textures in the frame buffer that were later used for rendering 3d data.

Some of the

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