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Forum: Emulator Programming

Need help with programming an emulator? Curious about how an emulator works? Get help here!

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Gameboy Advance

    Started by Flerovium, July 27th, 2014 12:28
    12 Pages
    1 2 3 4 5 ... 12
    • Replies: 112
    • Views: 25,144
    February 3rd, 2016, 09:01 Go to last post
  3. Sticky Thread Sticky: Chip 8

    Started by sammyboy, April 14th, 2004 00:05
    103 Pages
    1 2 3 4 5 ... 103
    • Replies: 1,024
    • Views: 326,216
    November 14th, 2015, 03:55 Go to last post
  4. Sticky Thread Sticky: Game Boy

    Started by -//zAe\\-, May 23rd, 2004 19:31
    130 Pages
    1 2 3 4 5 ... 130
    • Replies: 1,291
    • Views: 383,762
    October 23rd, 2015, 13:46 Go to last post
  5. Sticky Thread Sticky: Space Invaders

    Started by hap, October 12th, 2006 17:57
    9 Pages
    1 2 3 4 5 ... 9
    • Replies: 82
    • Views: 51,644
    May 14th, 2015, 07:36 Go to last post
  6. Cool Sticky Thread Sticky: GameObj - Unity3D GB Emulator!

    Started by GameObj, April 26th, 2015 02:30
    gameobj
    • Replies: 4
    • Views: 4,436
    April 27th, 2015, 21:12 Go to last post
  7. Sticky Thread Sticky: Programming Humor Thread

    Started by Cyberman, August 31st, 2007 03:30
    3 Pages
    1 2 3
    • Replies: 27
    • Views: 14,895
    April 6th, 2015, 14:27 Go to last post
  8. Sticky Thread Sticky: Nes

    Started by BGNG, January 21st, 2005 18:51
    25 Pages
    1 2 3 4 5 ... 25
    • Replies: 242
    • Views: 70,464
    March 29th, 2015, 12:30 Go to last post
  9. Sticky Thread Sticky: Sega Master System

    Started by albertwesker, September 30th, 2005 15:21
    7 Pages
    1 2 3 4 5 ... 7
    • Replies: 62
    • Views: 29,422
    November 2nd, 2013, 03:43 Go to last post
  10. Sticky Thread Sticky: The "I want to Code an Emulator" Suggestion thread

    Started by Cyberman, June 29th, 2008 05:27
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 17,167
    June 30th, 2013, 03:41 Go to last post
  11. Sticky Thread Sticky: Free Programing Resources on the internet

    Started by Cyberman, November 16th, 2006 22:20
    2 Pages
    1 2
    • Replies: 10
    • Views: 11,137
    March 26th, 2012, 15:51 Go to last post
  12. Sticky Thread Sticky: PC-Engine

    Started by Exophase, October 10th, 2007 08:38
    14 Pages
    1 2 3 4 5 ... 14
    • Replies: 133
    • Views: 46,042
    August 4th, 2009, 21:17 Go to last post
  13. Sticky Thread Sticky: Before you start a thread here please read. (Noobs)

    Started by Cyberman, December 2nd, 2006 23:14
    • Replies: 0
    • Views: 4,953
    December 2nd, 2006, 23:14 Go to last post
  14.   Normal Threads  

  1. PSX PSX texture palettes (Fix)

    Started by Giro, January 1st, 2016 19:16
    palette, psx, silent hill, textures
    • Replies: 4
    • Views: 582
    January 17th, 2016, 14:54 Go to last post
  2. Help finding GB emulators programming tutorials.

    Started by dubiousAlpaca, November 27th, 2015 20:38
    • Replies: 4
    • Views: 1,232
    December 21st, 2015, 00:34 Go to last post
  3. Instruction set design for a virtual 16-bit computer

    Started by lincore, October 30th, 2015 14:33
    • Replies: 0
    • Views: 535
    October 30th, 2015, 14:33 Go to last post
  4. Adding "play as girl" option to Pokémon RBY

    Started by Fotomac, October 23rd, 2015 13:49
    • Replies: 3
    • Views: 876
    October 25th, 2015, 03:58 Go to last post
  5. DCS2 Sound Emulation

    Started by Dropshot, May 23rd, 2015 16:35
    • Replies: 0
    • Views: 2,217
    May 23rd, 2015, 16:35 Go to last post
  6. Pac-Man

    Started by shutterbug2000, January 13th, 2015 22:51
    • Replies: 1
    • Views: 1,390
    March 31st, 2015, 07:50 Go to last post
  7. PSX [Help] Ripping and re-inserting sprites in Mega Man X5

    Started by Tetraspore, January 13th, 2015 22:32
    help, modding, spriting
    • Replies: 0
    • Views: 830
    January 13th, 2015, 22:32 Go to last post
  8. Question Chip8 debugger: how to handle timers

    Started by jesper, September 25th, 2014 20:45
    chip8, debugger, timer
    • Replies: 3
    • Views: 1,697
    December 28th, 2014, 22:57 Go to last post
  9. Threaded interpretation vs Dynamic Binary Translation

    Started by Disonance, October 25th, 2014 13:51
    • Replies: 9
    • Views: 2,446
    October 27th, 2014, 20:14 Go to last post
  10. Windows High-Level Abstraction Under the CRT

    Started by Iconoclast, October 5th, 2014 21:05
    • Replies: 0
    • Views: 713
    October 5th, 2014, 21:05 Go to last post
  11. Falling in love with C++11

    Started by Hacktarux, July 2nd, 2014 10:54
    2 Pages
    1 2
    • Replies: 17
    • Views: 3,908
    August 10th, 2014, 04:23 Go to last post
  12. RELEASE: F-Zero X Expansion Kit Patch

    Started by BGNG, July 16th, 2005 04:44
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 28,393
    February 17th, 2014, 23:18 Go to last post
  13. Possible fun emulation of ...

    Started by Cyberman, January 29th, 2014 01:41
    • Replies: 0
    • Views: 2,060
    January 29th, 2014, 01:41 Go to last post
  14. Getting Game Boy Sound Emulation Right

    Started by Sergio89, October 9th, 2013 22:42
    • Replies: 6
    • Views: 4,039
    November 20th, 2013, 20:46 Go to last post
  15. N64 Glide 64 Final Perfect Dark Light Coronas

    Started by SubDrag, October 9th, 2013 22:46
    glide 64
    • Replies: 2
    • Views: 2,122
    October 10th, 2013, 04:55 Go to last post
    • Replies: 4
    • Views: 3,196
    September 20th, 2013, 09:44 Go to last post
  16. Suche: Super Mario Kart 64 Extraktor

    Started by MeagerToots, August 24th, 2013 22:55
    • Replies: 6
    • Views: 2,332
    August 26th, 2013, 02:59 Go to last post
  17. The N64 Programming Manual

    Started by Tarek701, November 23rd, 2012 20:13
    • Replies: 1
    • Views: 2,255
    June 4th, 2013, 23:32 Go to last post
  18. Reference for 8 byte sub header used in CDROM-XA?

    Started by Cyberman, March 10th, 2013 05:16
    • Replies: 2
    • Views: 3,110
    April 6th, 2013, 01:22 Go to last post
    • Replies: 5
    • Views: 2,759
    December 8th, 2012, 14:11 Go to last post

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