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Forum: Programming

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  1.   Sticky Threads  

  2. Sticky Thread Sticky: Game Boy

    Started by -//zAe\\-, May 23rd, 2004 19:31
    126 Pages
    1 2 3 4 5 ... 126
    • Replies: 1,251
    • Views: 323,485
    November 11th, 2014, 02:10 Go to last post
  3. Sticky Thread Sticky: Gameboy Advance

    Started by Flerovium, July 27th, 2014 12:28
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 6,567
    November 8th, 2014, 16:49 Go to last post
  4. Sticky Thread Sticky: Chip 8

    Started by sammyboy, April 14th, 2004 00:05
    99 Pages
    1 2 3 4 5 ... 99
    • Replies: 982
    • Views: 271,509
    October 22nd, 2014, 20:17 Go to last post
  5. Sticky Thread Sticky: Nes

    Started by BGNG, January 21st, 2005 18:51
    25 Pages
    1 2 3 4 5 ... 25
    • Replies: 240
    • Views: 59,145
    September 8th, 2014, 23:37 Go to last post
  6. Sticky Thread Sticky: Sega Master System

    Started by albertwesker, September 30th, 2005 15:21
    7 Pages
    1 2 3 4 5 ... 7
    • Replies: 62
    • Views: 25,062
    November 2nd, 2013, 03:43 Go to last post
  7. Sticky Thread Sticky: Space Invaders

    Started by hap, October 12th, 2006 17:57
    7 Pages
    1 2 3 4 5 ... 7
    • Replies: 66
    • Views: 37,481
    September 17th, 2013, 20:08 Go to last post
  8. Sticky Thread Sticky: The "I want to Code an Emulator" Suggestion thread

    Started by Cyberman, June 29th, 2008 05:27
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 14,267
    June 30th, 2013, 03:41 Go to last post
  9. Sticky Thread Sticky: Free Programing Resources on the internet

    Started by Cyberman, November 16th, 2006 22:20
    2 Pages
    1 2
    • Replies: 10
    • Views: 9,431
    March 26th, 2012, 15:51 Go to last post
  10. Sticky Thread Sticky: Programming Humor Thread

    Started by Cyberman, August 31st, 2007 03:30
    3 Pages
    1 2 3
    • Replies: 26
    • Views: 11,526
    October 1st, 2009, 06:11 Go to last post
  11. Sticky Thread Sticky: PC-Engine

    Started by Exophase, October 10th, 2007 08:38
    14 Pages
    1 2 3 4 5 ... 14
    • Replies: 133
    • Views: 39,253
    August 4th, 2009, 21:17 Go to last post
  12. Sticky Thread Sticky: Before you start a thread here please read. (Noobs)

    Started by Cyberman, December 2nd, 2006 23:14
    • Replies: 0
    • Views: 4,392
    December 2nd, 2006, 23:14 Go to last post
  13.   Normal Threads  

  1. Threaded interpretation vs Dynamic Binary Translation

    Started by Disonance, October 25th, 2014 13:51
    • Replies: 9
    • Views: 505
    October 27th, 2014, 20:14 Go to last post
  2. Question Chip8 debugger: how to handle timers

    Started by jesper, September 25th, 2014 20:45
    chip8, debugger, timer
    • Replies: 1
    • Views: 477
    October 16th, 2014, 16:32 Go to last post
  3. Windows High-Level Abstraction Under the CRT

    Started by Iconoclast, October 5th, 2014 21:05
    • Replies: 0
    • Views: 243
    October 5th, 2014, 21:05 Go to last post
  4. Falling in love with C++11

    Started by Hacktarux, July 2nd, 2014 10:54
    2 Pages
    1 2
    • Replies: 17
    • Views: 2,022
    August 10th, 2014, 04:23 Go to last post
  5. RELEASE: F-Zero X Expansion Kit Patch

    Started by BGNG, July 16th, 2005 04:44
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 23,113
    February 17th, 2014, 23:18 Go to last post
  6. Possible fun emulation of ...

    Started by Cyberman, January 29th, 2014 01:41
    • Replies: 0
    • Views: 1,274
    January 29th, 2014, 01:41 Go to last post
  7. Getting Game Boy Sound Emulation Right

    Started by Sergio89, October 9th, 2013 22:42
    • Replies: 6
    • Views: 2,403
    November 20th, 2013, 20:46 Go to last post
  8. N64 Glide 64 Final Perfect Dark Light Coronas

    Started by SubDrag, October 9th, 2013 22:46
    glide 64
    • Replies: 2
    • Views: 1,252
    October 10th, 2013, 04:55 Go to last post
    • Replies: 4
    • Views: 2,271
    September 20th, 2013, 09:44 Go to last post
  9. Suche: Super Mario Kart 64 Extraktor

    Started by MeagerToots, August 24th, 2013 22:55
    • Replies: 6
    • Views: 1,551
    August 26th, 2013, 02:59 Go to last post
  10. The N64 Programming Manual

    Started by Tarek701, November 23rd, 2012 20:13
    • Replies: 1
    • Views: 1,602
    June 4th, 2013, 23:32 Go to last post
  11. Reference for 8 byte sub header used in CDROM-XA?

    Started by Cyberman, March 10th, 2013 05:16
    • Replies: 2
    • Views: 2,234
    April 6th, 2013, 01:22 Go to last post
    • Replies: 5
    • Views: 1,863
    December 8th, 2012, 14:11 Go to last post
  12. How to access coding in N64 roms?

    Started by Silversea, November 19th, 2012 19:14
    • Replies: 3
    • Views: 2,045
    November 22nd, 2012, 00:53 Go to last post
  13. Lightbulb Question about SBC z80 opcode

    Started by roig, October 29th, 2012 20:27
    • Replies: 5
    • Views: 2,115
    November 10th, 2012, 16:02 Go to last post
  14. Problems with my CHIP8 emulator

    Started by Sylan, August 14th, 2012 08:54
    • Replies: 8
    • Views: 5,077
    August 18th, 2012, 02:00 Go to last post
  15. An interesting article on Programming (short)

    Started by Cyberman, August 14th, 2012 00:31
    • Replies: 1
    • Views: 1,479
    August 14th, 2012, 08:40 Go to last post
  16. Halide for parallelism (or emulation in this case)

    Started by Cyberman, August 10th, 2012 14:05
    • Replies: 0
    • Views: 1,689
    August 10th, 2012, 14:05 Go to last post
  17. Tux Emulating ARM under ARM (link) interesting blog

    Started by Cyberman, October 10th, 2011 18:34
    • Replies: 7
    • Views: 3,862
    July 17th, 2012, 22:40 Go to last post
  18. Unhappy ARM7TDMI Opcodes?

    Started by HAT39, June 15th, 2012 15:49
    • Replies: 5
    • Views: 2,983
    June 22nd, 2012, 19:13 Go to last post

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