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Zelda 64 issue with version 1.5

tenkamuteki5

New member
Ok dudes ~ ~ ~

just wanted to say first: You guys who made the emulator project 64 are AWESOME and congratulations on a well done job. man dynamic recompilation whew.. im already scared to look at the source code :p

anyway i was wondering if anyone knew/ had this problem:

:blush:

When running zelda 64 ocarina of time, and you try to access the menu, it pauses... is this a problem with the graphic plugin or the audio? or what? anyone know what im talking about?

the pausing is really annoying :p
-_-
:linux:
 

neoak

Triforce of Something...
If you had took the time to read the Games FAQ, you would know that this is a known issue, and still has no solution.

You must wait those couple of seconds if you want to play Zelda.
 
OP
T

tenkamuteki5

New member
yeah y

must wait seconds huh.. i understand why the backbuffer reading via 4x agp is slow but the latest motherboard being 8x is out althought expensive blah blah blha...

isnt there a way to catch the opcode in runtime and handle it from there????
 

neoak

Triforce of Something...
Re: yeah y

tenkamuteki5 said:
isnt there a way to catch the opcode in runtime and handle it from there????

Ask in the "Emu Coding" forum. They will tell you about that issue.
 

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