View Full Version : What's this? Fog?
icepir8
November 11th, 2002, 23:18
Some Foggy screen shots.
1.
icepir8
November 11th, 2002, 23:19
2
cooliscool
November 11th, 2002, 23:28
Nice shots. Great work man. :)
Slougi
November 12th, 2002, 07:36
:tr64::inlove:
milen
November 12th, 2002, 09:05
Great work.Please say that you don't use nvidia extensions. I think the real power of opengl is portability and compitability so nvidia extensions are real drawback
Riven
November 12th, 2002, 12:27
Those screenshots u are posting are due to video plugin, tr64 or both?
icepir8
November 12th, 2002, 15:57
Originally posted by milen
Great work.Please say that you don't use nvidia extensions. I think the real power of opengl is portability and compitability so nvidia extensions are real drawback
At this time I don't use any extensions. I may decide on supporting nVidia extensions in the future but not to the exclution of other OpenGL video cards.
Cya Icepir8
crhylove
November 12th, 2002, 17:33
u da man.
well, i guess rice/schibo are still around, and i even saw azi post the other day, so......
u A man, anyway... :D
can't wait to try this plugin out!
rhy
thedaemon666
November 12th, 2002, 21:07
good job :) about the Nvidia extensions, why not just implement them and allow for the user to select whether to use them or not? such as a check box in the config box or a line in the ini? cause I know there are games that allow for this...
*OFF TOPIC* UT2003 is much better using OpenGL ;) */OFF TOPIC*
but yeah just a suggestion
karth95
November 13th, 2002, 05:37
it's hard to stop using extensions when you start. This feature or that widget is so easy in extensions, it'd take way too much work to do it without extensions, so I'll just put it in as an extension and when I get around to it.... ;) that was always my problem, never got around to re-doing it the "right" way.
At some point, someone probably asked this, but what video card are you using, Ice?
--Karth
milen
November 13th, 2002, 09:21
I agree it'll be great to use extensions as option. In the moment your plugin is the only one that runs on nearly all videocards without lose of quality.Yes speed is not that great but with fast cpu is acceptable. Jabo made a big step with his plugin version 1.5 but still has some incompitabilities.I know it's hard to work without extensions and it's your choice Ice, I only said what's my opinion.Whatever you choice your plugin is very good.I'm happy with every new version of plugin no matter if it works or not for me.
PS:sorry for my English.
Azimer
November 13th, 2002, 11:26
Originally posted by icepir8
At this time I don't use any extensions. I may decide on supporting nVidia extensions in the future but not to the exclution of other OpenGL video cards.
Cya Icepir8
So do you use multipass rendering to do multitexturing? Or do you just mean any non standardized extensions? I would assume you would use GL_ARB_multitexture and GL_IBM_texture_mirrored_repeat.
Some drivers do not support the IBM one, while some drivers do not support the ARB multitexture (hence you have to use multipass).
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