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how to do i add DirectDraw HEL to ultrahle source code??

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cold1

zelda master!
and i was thinking about just fixing the gfx in ultrahles source code in just diddy kong raceing, banjo, and a few others main games that i love!!.and thats it. by useing dave2001 glide64 source code.i have visual studio c++ 6.0. but i don't know where the ucodes are in the source code of ultrahle.

nothing real big.
 

mesman00

What's that...?
haha, your fooling yourself buddy, sounds like you thinks it's going to be super easy to do. well, your quite wrong, it sounds like you first need to learn the language.
 

Malcolm

Not a Moderator
everything in programming is easy, you just need to figure out how to do it first :p
 
Last edited:

mesman00

What's that...?
Code:
#include <iostream.h>

int main()
{
     cout << "UltraHLE update with Graphics Optimizations";
     graphics.optimize = true;
     if(graphics.optimize == true)
     {
           play.diddykongracing;
           play.banjokazooie;
     }
     else
     {
           cout << "sorry, you need to set optimize to true";
     }

    return 0;
}

umm, if i add this to the source, it will work, right?
 

mesman00

What's that...?
why are you laughing, did i forget to declare a varialbe??

hahahahhaha, close this spam thread!
 

Doomulation

?????????????????????????
mesman00 said:
Code:
#include <iostream.h>

int main()
{
     cout << "UltraHLE update with Graphics Optimizations";
     graphics.optimize = true;
     if(graphics.optimize == true)
     {
           play.diddykongracing;
           play.banjokazooie;
     }
     else
     {
           cout << "sorry, you need to set optimize to true";
     }

    return 0;
}

umm, if i add this to the source, it will work, right?
I think it won't work...
but who knows? Maybe i'm wrong? I'm just a n00bie to c++ after all! :happy:
 
M

mann

Guest
dude, mesman00, 1 thing... Slap your self one thousand times for wasting time.. :) Hard too...
 
M

mann

Guest
mesman00 said:
Code:
#include <iostream.h>

int main()
{
     cout << "UltraHLE update with Graphics Optimizations";
     graphics.optimize = true;
     if(graphics.optimize == true)
     {
           play.diddykongracing;
           play.banjokazooie;
     }
     else
     {
           cout << "sorry, you need to set optimize to true";
     }

    return 0;
}

umm, if i add this to the source, it will work, right?

can u really tell the emulator to play a specific game?
 
Yes you are all very cruel, and no that source code that mesmann00 posted will not work, it won't even compile and if added to the ultrahle source code it would be unable to be compiled...
if you are going to do this learn to program first, trust me it helps lol...
and no i'm not gonna program it for you either
 
OP
cold1

cold1

zelda master!
it not 3dhal!

it's i read in the glide3xsdk
and in the file called 3Dfx\Sdk\Glide3x\Doc\GLRELNO
file.when glide and directx are both being used it is called
3dhel.read this file and see what i mean.

Malcolm said:
yes, actually it is HAL...

and thedaemon666 i never asked you to program it for me.

no hard feelings guys.

:pj64: :pj64: :linux: :linux:
 
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