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ra5555
July 15th, 2002, 06:30
Well in a lot of the roms... when u go under the water some times you can't see the water. Is this a bug of the roim or the plugin or the emulator?

HigherHeat
July 15th, 2002, 07:27
Try playing with your video plugin settings. You may eventually
come up with a solution.

sk8bloke22
July 15th, 2002, 19:45
not sure exactly, i think it could be the n64 itself. try using the 'reference rasterizer' or/and the frame buffer emulation, and maybe it'll work how it should. other than that, not too sure.

zorbid
July 15th, 2002, 20:08
I don't remember seeing this kind of bug on the real hardware.
Try to use another plugin, it may solve the problem.

Smiff
July 15th, 2002, 20:26
fuck that's a very good point, i've never considered this. brb...

Doomulation
July 15th, 2002, 22:06
I don't remember to seeing that on the real n64.
Must be your settings and/or plugin.

ra5555
July 15th, 2002, 22:09
well the plugins I used are Jabo's D3D7 1.4 and Jabo's Sound 1.4. I didn't enable any of the special settings except for the antialasing one.

Smiff
July 16th, 2002, 02:43
could we please have a state for this

Reznor007
July 16th, 2002, 08:56
Well, in Mario64 when you are underwater, the water is not displayed on the real hardware. I'm thinking it's intentionally removed in Zelda too.

zorbid
July 16th, 2002, 14:49
No, it isn't intentionnal. I have not been able to go where the ss above had been taken (inside Zelda'castle I suppose) because my saves are further in the game, and I don't want to erase one.

But everywhere I've tested that, you can see the water when the camera is under.

Reznor007
July 16th, 2002, 17:03
Well, when you are under water, everything gets a blue tint, however, since only the camera is under, the game doesn't think you are in water.

Smiff
July 16th, 2002, 20:39
.gif almost gives you a cell-shader :D ;)

If someone can provive pics and states this will be investigated, otherwise it might take some time to get around to.

zorbid
July 16th, 2002, 21:05
This shot was taken inside the Deku tree. Even when Link isn't in the water, you can see the water surface when the cam is under. (btw, the web does not look good).

I went inside Zelda's castle, and I have the problem shown above. It seems to be the only place where this occurs though. (:blush: but I forgot to make a save state) So it may be a bug in the game, not in the emu.

Brian2
July 16th, 2002, 21:07
He's referring to the limit on the number of colors you can have in a .gif, which makes it look almost like a cartoon.

I noticed in mario64 (on real hardware) that the water disappears when the camera is in the water; however on zelda I believe that it should show.

-Brian

ra5555
July 16th, 2002, 21:43
HI....do you guys want a gane save? I will obtain and post for you guys


Originally posted by Smiff
.gif almost gives you a cell-shader :D ;)


and by the way sniff? what do you mean cell-shader? Correct me if I am wrong is it like some new catoon filter?

Peace ;)

mesman00
July 16th, 2002, 23:49
eek, you must mean smiff, not sniff, lol

ra5555
July 16th, 2002, 23:51
Opps sorry smiff, couldn't help it :D

I tried to upload the save state but its too big to be uploaded here... maybe I will uploaded to geocities or something