View Full Version : Unnofficial Deadalus Plugin
BladeX
July 6th, 2002, 14:26
Great release rice but which version of 1964 do you recommend it with
Rice
July 6th, 2002, 22:45
It does not matter, 1964 0.73 should be the most stable version. Or if you are not using Windows 98/SE, go use the 0.83 version.
MADrigal
July 8th, 2002, 17:30
Rice, please go read this thread:
http://www.emutalk.net/showthread.php?s=&threadid=5949
LazerTag
July 10th, 2002, 04:02
Stupid questions,
When did this plugin come out?
Where is it available for download?
Is it the same .8-pre3 from the Deadalus site?
sk8bloke22
July 10th, 2002, 04:20
ok
1) about a week ago, maybe less
2) http://www.emutalk.net/showthread.php?s=&threadid=6077
3) rice's adds compatibility to a lot of new games (for screenshots go here http://www.emutalk.net/showthread.php?s=&threadid=5963)
heres my compat. lists for both plugins, so u can see even clearer the differences (of course the best thing would be to try it urself)
for the unofficial daedalus 0.08 by rice/cooldaedalus:
http://www.emutalk.net/forumdisplay.php?s=&forumid=31
and for the official daedalus 0.08 pre3:
http://www.emutalk.net/showthread.php?s=&threadid=6147
(u will need to scroll down a bit :) )
should answer everything :)
LazerTag
July 10th, 2002, 04:46
Thanks so much sk8bloke22!
MADrigal
July 10th, 2002, 15:18
It works!! I installed DirectX 8.1 on my Win98 machine and the Daedalus D3D is working perfect on both 1964 0.8.3c and PJ64 1.5b1
Neon Genesis Evangelion shows some 2D panels but unfortunately I couldnt remove that damned white-ish bkground.
Even though the plugin is very buggy, I believe it's the most compatible I've ever seen!
Thanks Rice!!!! Thanks for real!!!! :inlove:
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