Anyway, disabling the framebuffer for now to work on other things. It seems to go INCREDIBLY slow in glide, and it still doesn't work very well. VERY buggy...
Here's more screenshots of things that weren't working before:
There's not too much speed limitation on Glide, my CPU is just so slow that it can't keep up with it sometimes
Btw, here is a screenshot of Shadows of the Empire that I started & finished work on today. It still has flashing problems, but I'm not sure what to do about them yet. It runs pretty well for the most part.
that looks sweet! it seems like nobody can get dr. mario/pokemon puzzle league to work, is this due to the large textures that cooldaedelus aka rice is working on, or something else? btw rice, have you tried those yet in your modified plug? /me looks for that other thread.
just curious.
that screenie is sweet dave. i've never seen that game run in emu b4.
Diddy Kong Racing! I think this one will be working completely soon :colgate:
(note, combiners in this image are disabled so there is no lighting or color on the trees, and the tops of the trees are missing, because they use billboarding which i have not implemented yet)
Well, for the next version, I'd say he plans on upping compatibility, upping speed, adding unemulated features, and boldly going where no N64 GFX plugin has gone before! Such as 2xSaIed textures, hint, hint.