icepir8
June 24th, 2002, 19:15
Hi,
Here is teh version with Hacktrux texture caching code and a few other improvements (I hope).
Doomulation
June 24th, 2002, 19:26
Awesome, icepir! :happy:
BTW, you spelled "teh" instead of "the" :P
EDIT: icepir, I've probably found a little bug...I dunno, though. In Mortal Combat Trilogy [o1] (yeah, I know it's bad, but I don't wanna get a good one :P ), the plugins keeps asking for the ucode all the time. When set, later it asks again.
icepir8
June 24th, 2002, 22:14
Which emu?
Doomulation
June 24th, 2002, 22:16
Pj
icepir8
June 24th, 2002, 22:20
Try setting the ucode and saving it. then close the rom. This seems to work 9 out of 10 times with pj64. I will look into why pj64 acts this way with tr64 ogl plugin.
Doomulation
June 24th, 2002, 22:21
Will do. I'll post the results later.
Results: Ticking Save works. It will only ask twice then, and no more. However, it asks for ucode next time you start it anyway.
And pj always seems to crash when selecting end emulation after doing this.
zorbid
June 25th, 2002, 05:19
Wow, it's fast now :) A lot of game become playable on my PC, in 1964. Great.
Pokefan
June 25th, 2002, 23:46
Icepir8,
This new version is big improvement in speed (10+ fps more) and
Ogre Battle64 looks the best so far (see attached)
Problem
The fps dropped quite drastically when the character start moving.
But speed boost make the game much more tolerable (20-60fps)
The character graphics seem a little unstable (flicker at times)
Is this the last version before the next revamp version. Certainly hope something can be done.
Well done and thanks.
:tr64:
Witten
June 26th, 2002, 03:13
Who pinned down Banjo's backpack? :innocent:
2bzy4ne1
June 26th, 2002, 03:27
:!!!: Isn't that problem similar to the one in dk64 where you see polygons sticking out of it every couple of seconds?
FireBone
June 27th, 2002, 00:09
Here is a pic of Yoshis story whit pj1.4 and the new plugin(the pic in the game is a few second)
http://mitglied.lycos.de/daocwebspace/yoshi-new-tr64.jpg
Doomulation
June 27th, 2002, 00:58
The gfx shows! Ah, that's good! But then, hehe, it's pretty much dirty and it isn't playable like that!
2bzy4ne1
June 27th, 2002, 01:05
It only shows for a second or two. Then it goes back to this...
Doomulation
June 27th, 2002, 01:08
Still looks good, though. It's nice to even see the in-game gfx for a second or two.
2bzy4ne1
June 27th, 2002, 01:28
BTW, what does the h stand for in 0.5h? Is it for Hacktarux?;)
FireBone
June 27th, 2002, 01:31
but its great for the begin!
a little more fixes and it show mabye this a long time ;)
VoodooX
June 27th, 2002, 02:32
Just a note to say thx for releasing this version ice, Dunno if it was cos i asked but thx anyway!
THANK YOU!:happy: :inlove:
FireBone
June 27th, 2002, 03:48
ups, i forgot to ask have you a ini for it?
do someone make a ini?
flow``
June 27th, 2002, 08:52
yes. an INI has been made. whether or not it will be released is up to the person who created it. i wont release the person's name b/c i dont want him to get tons of spam about it
:)
FireBone
June 27th, 2002, 23:34
OK, i hope he make it soon or better says i hope he make it...
RJA
June 28th, 2002, 07:30
Yep, that's good work, but still needs a *lot* more work, because
there are still major gfx errors in Ogre Battle 64 and Banjo,
as what is seen in the screenshots.
In my area, there's right now a T-storm, it's a fairly strong one,
and according to the Weather.com weather maps, they will not
be over for hours. And from a lightning bolt that I was taking a picture on my PC cam, gee wiz, the sound of that one almost
blew my ear drums. The T-storms might be almost like a nuke!!!
saga
June 30th, 2002, 16:43
Originally posted by Doomulation
Pj
I've used this plugin in both 1964 version 0.7.3 & PJ64 1.4, but it always be Ucode detected. I changed the video setting & save it, but the same words appeared too.
MY PC is PIII 733Mhz, Geforce 256, 128ram.:plain2:
Doomulation
June 30th, 2002, 16:46
Originally posted by saga
I've used this plugin in both 1964 version 0.7.3 & PJ64 1.4, but it always be Ucode detected. I changed the video setting & save it, but the same words appeared too.
MY PC is PIII 733Mhz, Geforce 256, 128ram.:plain2:
It's a known issue that it doesn't save the ucode, and currently, icepir is looking into it.
In the next release, I suppose that the plugin is going to get an ini in which the ucodes are stored, so you don't have to select ucode.
Gamer123
July 2nd, 2002, 04:40
I got to play around with the plugin a little bit. And I say it's definitely getting better every version. Perfect Dark is starting to look good as well as diddy kong racing. Is this the last version before the rewrite? Now that you're experienced with the gfx plugin and know how they work, the rewrite will probably make it 10x better, since you'll be more experienced with it.
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