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MarathonMan
August 26th, 2014, 06:15
Most of the way through the core rewrite, things are shaping up:

https://www.youtube.com/watch?v=NxHFFEWVO18

Still need timings for almost all components, as well as RSP/RDP fixes and rewrites. The intricacies of the cycle-accurate pipelines are proving to be quite the challenges.

theboy181
August 26th, 2014, 06:26
Looking good! Keep up the good work!!

You have an update release date planned?

MarathonMan
August 26th, 2014, 06:30
Looking good! Keep up the good work!!

You have an update release date planned?

Nope. Unfortunately, the amount of time that I can devote to development is highly variable and typically occurs in bursts. Even when I do get the time, success itself is bursty in nature.

EsotericForest
December 25th, 2014, 01:14
Is this project still active? I know you are very busy as the lead but I am wondering if I have anything to contribute. Thanks.

MarathonMan
December 26th, 2014, 04:43
Yes, absolutely. I just got the new RSP core serving up some 3D graphics for the first time ever today, in fact. The performance improvements are more than I ever could have hoped for. FYI, the project is been hosted on CEN64.com since the rewrite of the "new core":
forums.cen64.com
git.cen64.com

I'm currently battling a missing triangles issue, but the new (virtually unusable due to instability) core is able to maintain ~50VI/s in Ridge Racer 64 on a 3GHz Haswell.

MarathonMan
December 26th, 2014, 19:57
And with that bug fixed, we're back on track. ;)

Predator82
December 27th, 2014, 12:28
Nice

MarathonMan
December 29th, 2014, 20:50
https://www.youtube.com/watch?v=-oPN3_N_31s&feature=youtu.be

Video of it in action.

MarathonMan
January 3rd, 2015, 07:17
And another!


https://www.youtube.com/watch?v=6QPN3rOhuu0