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View Full Version : Goldeneye 007 with Project64 1.4 and 1.5 self mod. code handling issue



RJA
May 27th, 2002, 23:10
Smiff and others, when running Goldeneye 007 through the
intro scenes, the error shown occurs:

The error only occurs with self mod. code handling method,
"Change Memory and Cache" . The error does not occur with
self mod. code handling method, "Protect Memory" .

This appears to be a change memory and cache muck up.

Smiff
May 28th, 2002, 00:23
you better not be reposting this

Remote
May 28th, 2002, 00:46
*COUGH* idiot *COUGH*

Ever tried breathing water? it didn't work now did it...

Ketil
May 28th, 2002, 01:39
what is it with your self mod code method! Use protect memory for Goldeneye! Period.

Corak
May 28th, 2002, 03:39
Uh yeah I noticed you get really weird effects in F-Zero X when you use Direct 3D T&L HAL instead of the default non HAL one.
Please help! :happy: j/k

Smiff
May 28th, 2002, 03:51
all piss-taking aside, there is something weird, Jabo told me to set to Change Memory...

DEAD MAN.INC
May 29th, 2002, 20:47
RJA How do u take those screen shots of your desktop?

RJA
May 29th, 2002, 20:55
Like all other versions of Windows, I use the print screen key,
paste the image and use Paint Shop Pro 7.2 to create and compress the JPG image.