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View Full Version : Zelda Ocarina of Time + Hi-res Textures



Aus_Karlos
October 11th, 2010, 11:42
Hey guys new to the forum but ive been following Project64 for a while.
Ive found the community made hi-res textures (LOZ OOT Community Hi-res v5) for Zelda which i love to bits now. However the game is having jittering/freezing issues in all areas of the game. Ive been trying many setting flags in the graphical plugin but i cant seem to smooth out the game play.
Is this normal due to Project64 and Mudlord's Rice 6.1.4 just releasing the hi-res feature?

System specs -
I7-950 3.06ghz
12GB DDR3 2000mhz
2x GTX280 Nvidia
1200W Thermaltake
Windows 7 Ultimate 64-bit
4TB HDD space

Im no programmer but its like the emulator is unable to handle the amount of texture data been processed/displayed and its not buffering the textures to the VRAM before been rendered.

squall_leonhart
October 11th, 2010, 23:58
use glide64, Rice video is a mess.

Aus_Karlos
October 12th, 2010, 09:28
Project64 crashes with a C++ Runtime error when i load the Hi-res Textures at the beginning and when i load the Hi-res textures when the game is running they dont load but they are cached.

Aus_Karlos
October 15th, 2010, 08:21
bump.. Anyone going to reply/help

squall_leonhart
October 15th, 2010, 11:14
the community texture pack release thread tells you how to fix this.

Enable Large address aware on the Pj64 exe.