View Full Version : Glide64 'Napalm WX' Release 1
olivieryuyu
August 20th, 2009, 09:41
New version of Glide64 out :)
http://glide64.emuxhaven.net/
Toasty
August 20th, 2009, 11:25
Awesome that it is officially cross-platform now! :)
Surkow
August 20th, 2009, 13:55
Yesterday I noticed the (at that time empty) build instructions on emuxhaven already. Good job guys. :)
Predator82
August 20th, 2009, 15:57
did world driver championship work with this?
or when did glide implant this ucode?
olivieryuyu
August 20th, 2009, 16:33
did world driver championship work with this?
or when did glide implant this ucode?
Nope as the microcode is a custom one and there is no information about it.
NES_player4LIFE
August 23rd, 2009, 01:14
this plugin is buggy,
in mariokart;
however i do like the new face of the plugin.
olivieryuyu
August 23rd, 2009, 12:23
this plugin is buggy,
in mariokart;
however i do like the new face of the plugin.
buggy?
where? i 've just tested, no issue
NES_player4LIFE
August 29th, 2009, 18:41
it may just be my settings i'll recheck some time
edit: ok so the new plugin does not load large hi-rez textures
still a great plugin
KoolSmoky
August 31st, 2009, 18:05
it may just be my settings i'll recheck some time
edit: ok so the new plugin does not load large hi-rez textures
still a great plugin
Actually, Glide64 is able to load rice formatted hires textures that are infinite time size of the original as long as it retains power of 2 dimensions. BTW, if you are using a multicore CPU, be sure you have the latest glidehq module.
http://www.emuxhaven.net/forums/showpost.php?p=81485&postcount=8
-KoolSmoky
NES_player4LIFE
September 3rd, 2009, 03:53
yes i use glide64 as my main video plug it loads some textures fine but not others,
oh well
it is a great plugin for non hi-rez
i'll still have to look in to it some more
X-Fi6
September 3rd, 2009, 06:23
Nice :D Finally a really nice user interface
The one thing that bothers me is the tooltips. Make them have a longer duration, please.
Also, your release appears to be slightly buggy.
Screenshot:
http://www.phppoll.org/glide64wxerror.png
And here's the log:
23:20:11: file '', line 54: key 'filter_cache' was first found at line 41.
23:20:11: entry 'filter_cache' appears more than once in group '/SETTINGS'
23:20:11: file '', line 600: key 'filtering' was first found at line 589.
23:20:11: entry 'filtering' appears more than once in group '/Body Harvest'
23:20:11: file '', line 601: key 'depthmode' was first found at line 590.
23:20:11: entry 'depthmode' appears more than once in group '/Body Harvest'
23:20:11: file '', line 602: key 'fog' was first found at line 591.
23:20:11: entry 'fog' appears more than once in group '/Body Harvest'
23:20:11: file '', line 603: key 'buff_clear' was first found at line 592.
23:20:11: entry 'buff_clear' appears more than once in group '/Body Harvest'
23:20:11: file '', line 604: key 'swapmode' was first found at line 593.
23:20:11: entry 'swapmode' appears more than once in group '/Body Harvest'
23:20:11: file '', line 605: key 'fb_smart' was first found at line 594.
23:20:11: entry 'fb_smart' appears more than once in group '/Body Harvest'
23:20:11: file '', line 606: key 'fb_clear' was first found at line 595.
23:20:11: entry 'fb_clear' appears more than once in group '/Body Harvest'
23:20:11: file '', line 932: key 'fillcolor_fix' was first found at line 920.
23:20:11: entry 'fillcolor_fix' appears more than once in group '/Doom64'
23:20:11: file '', line 933: key 'filtering' was first found at line 921.
23:20:11: entry 'filtering' appears more than once in group '/Doom64'
23:20:11: file '', line 934: key 'depthmode' was first found at line 922.
23:20:11: entry 'depthmode' appears more than once in group '/Doom64'
23:20:11: file '', line 935: key 'fog' was first found at line 923.
23:20:11: entry 'fog' appears more than once in group '/Doom64'
23:20:11: file '', line 936: key 'buff_clear' was first found at line 924.
23:20:11: entry 'buff_clear' appears more than once in group '/Doom64'
23:20:11: file '', line 937: key 'swapmode' was first found at line 925.
23:20:11: entry 'swapmode' appears more than once in group '/Doom64'
23:20:11: file '', line 938: key 'fb_smart' was first found at line 926.
23:20:11: entry 'fb_smart' appears more than once in group '/Doom64'
23:20:11: file '', line 939: key 'fb_clear' was first found at line 927.
23:20:11: entry 'fb_clear' appears more than once in group '/Doom64'
23:20:11: file '', line 940: key 'fb_read_alpha' was first found at line 928.
23:20:11: entry 'fb_read_alpha' appears more than once in group '/Doom64'
23:20:11: file '', line 1036: '=' expected.
23:20:11: file '', line 1080: key 'filtering' was first found at line 1069.
23:20:11: entry 'filtering' appears more than once in group '/extreme_g'
23:20:11: file '', line 1081: key 'depthmode' was first found at line 1070.
23:20:11: entry 'depthmode' appears more than once in group '/extreme_g'
23:20:11: file '', line 1082: key 'fog' was first found at line 1071.
23:20:11: entry 'fog' appears more than once in group '/extreme_g'
23:20:11: file '', line 1083: key 'buff_clear' was first found at line 1072.
23:20:11: entry 'buff_clear' appears more than once in group '/extreme_g'
23:20:11: file '', line 1084: key 'swapmode' was first found at line 1073.
23:20:11: entry 'swapmode' appears more than once in group '/extreme_g'
23:20:11: file '', line 1085: key 'fb_smart' was first found at line 1074.
23:20:11: entry 'fb_smart' appears more than once in group '/extreme_g'
23:20:11: file '', line 1086: key 'fb_clear' was first found at line 1075.
23:20:11: entry 'fb_clear' appears more than once in group '/extreme_g'
23:20:11: file '', line 1087: key 'fb_read_alpha' was first found at line 1076.
23:20:11: entry 'fb_read_alpha' appears more than once in group '/extreme_g'
23:20:11: file '', line 1575: key 'filtering' was first found at line 1564.
23:20:11: entry 'filtering' appears more than once in group '/Killer Instinct Gold'
23:20:11: file '', line 1576: key 'depthmode' was first found at line 1565.
23:20:11: entry 'depthmode' appears more than once in group '/Killer Instinct Gold'
23:20:11: file '', line 1577: key 'fog' was first found at line 1566.
23:20:11: entry 'fog' appears more than once in group '/Killer Instinct Gold'
23:20:11: file '', line 1578: key 'buff_clear' was first found at line 1567.
23:20:11: entry 'buff_clear' appears more than once in group '/Killer Instinct Gold'
23:20:11: file '', line 1579: key 'swapmode' was first found at line 1568.
23:20:11: entry 'swapmode' appears more than once in group '/Killer Instinct Gold'
23:20:11: file '', line 1580: key 'fb_smart' was first found at line 1569.
23:20:11: entry 'fb_smart' appears more than once in group '/Killer Instinct Gold'
23:20:11: file '', line 1581: key 'fb_clear' was first found at line 1570.
23:20:11: entry 'fb_clear' appears more than once in group '/Killer Instinct Gold'
23:20:11: file '', line 1582: key 'fb_read_alpha' was first found at line 1571.
23:20:11: entry 'fb_read_alpha' appears more than once in group '/Killer Instinct Gold'
23:20:11: file '', line 1760: '=' expected.
23:20:11: file '', line 2104: key 'lodmode' was first found at line 2089.
23:20:11: entry 'lodmode' appears more than once in group '/Perfect Dark'
23:20:11: file '', line 2105: key 'useless_is_useless' was first found at line 2090.
23:20:11: entry 'useless_is_useless' appears more than once in group '/Perfect Dark'
23:20:11: file '', line 2106: key 'decrease_fillrect_edge' was first found at line 2091.
23:20:11: entry 'decrease_fillrect_edge' appears more than once in group '/Perfect Dark'
23:20:11: file '', line 2107: key 'optimize_texrect' was first found at line 2092.
23:20:11: entry 'optimize_texrect' appears more than once in group '/Perfect Dark'
23:20:11: file '', line 2108: key 'filtering' was first found at line 2093.
23:20:11: entry 'filtering' appears more than once in group '/Perfect Dark'
23:20:11: file '', line 2109: key 'depthmode' was first found at line 2094.
23:20:11: entry 'depthmode' appears more than once in group '/Perfect Dark'
23:20:11: file '', line 2110: key 'fog' was first found at line 2095.
23:20:11: entry 'fog' appears more than once in group '/Perfect Dark'
23:20:11: file '', line 2111: key 'buff_clear' was first found at line 2096.
23:20:11: entry 'buff_clear' appears more than once in group '/Perfect Dark'
23:20:11: file '', line 2112: key 'swapmode' was first found at line 2097.
23:20:11: entry 'swapmode' appears more than once in group '/Perfect Dark'
23:20:11: file '', line 2113: key 'fb_smart' was first found at line 2098.
23:20:11: entry 'fb_smart' appears more than once in group '/Perfect Dark'
23:20:11: file '', line 2114: key 'fb_clear' was first found at line 2099.
23:20:11: entry 'fb_clear' appears more than once in group '/Perfect Dark'
23:20:11: file '', line 2115: key 'fb_read_alpha' was first found at line 2100.
23:20:11: entry 'fb_read_alpha' appears more than once in group '/Perfect Dark'This is using the default .ini without any settings changed. So Gonetz, could you please fix it? :)
Also, it would be nice if KoolSmoky could release a little documentation over *exactly* how hi-res texture naming works and what Glide64 requires in order to use _all and _ciBiRGBA etc textures
I should just be able to make any _all textures paletted and rename them into _ciByRGBA and they'll work and be standards compliant, right? Then also what about textures which have more than one CRC in their names? Glide64 dumps a lot of those.
X-Fi6
September 5th, 2009, 17:37
Gonetz, both things still persist with Glide64 WX 1.1, so it's obvious that you never read my post. :3
Edit: NICE @ how you got the puzzle effect in Banjo Kazooie working without having to read every frame! You didn't get that until WX 1.1. Also, I never thought you'd ever get changing the aspect ratio working, either.
Now, I have a request... you can force Anti-Aliasing using something like the Catalyst Control Center, the nVidia Control Panel, or the ATI Tray Tools, and it works perfectly fine with Glide64. Now, you've said a long time ago that you didn't want to feature anti-aliasing because not many people's hardware would support it (i.e. you'd need a GeForce 7 series or higher to use it). Well it's 2009 now :P and though you may be right about many VooDoo users, maybe you're overlooking something simple to get anti-aliasing in? I personally wouldn't use anti-aliasing, but lots of my friends that I've tried having them switch to Glide64 complain about the lack of anti-aliasing, and I just think this is a really modern feature that Glide64 is really the only plugin that's missing it. Though, since it's written in Glide, maybe it is too much of a hassle, although with the wrapper it's rendered in OpenGL by modern cards and there should be a way to implement it through there, right? Please keep in mind that I may have no idea what I'm talking about right now :P
Edit 2: This whole time I thought Gonetz was the OP of this thread because I read it too quickly without looking at the OP's avatar or name... Well this is embarrassing :cat: I'll drop him a PM at emuxhaven.
mrde4th
September 6th, 2009, 06:48
maybe you're overlooking something simple to get anti-aliasing in?
Doubt it.
Maybe you should over at the Glide64 forum and you might get a better response.
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