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View Full Version : Super Mario 64: The Missing Stars



messiaen
May 10th, 2009, 22:12
This is the first ever "complete" hack of Mario 64. None of the original levels have been used and the gamplay has been changed in many aspects.


Main Features:

- 38 stars in about 10 levels
- A Day/night cycle replacing (most) act selectors
- Choose to play as Mario or Luigi
- Modified enemies, objects and bosses (too many to list!)
- Custom music, including one original song (the town "night" music).
- A new final boss fight involving a new Mario powerup :D.

To switch between Mario and Luigi in the title screen, press D-pad Left (Luigi) or D-Pad Right (Mario).

There are also many 'invisible' modifications that make make this hack work: extended memory support, a new collision pointer system (lookup tables instead of hardcoded pointers), modified script commands and a bunch of other minor stuff. The source code for all these hacks will be available on my site futurely.

Thanks to the people who have contributed to this hack:

Celux - Secret Woods level and major help on [the] underground area.
RDX - Some music ports made with mml2m64
VL-Tone - Luigi model, as available from TT64 v0.5.9 onwards (as well as TT64)
ZZT32 - a pretty cool guy who helped me working with MIPS-GCC.
Darkdata - Title screen background and name suggestion.
Stevoisiak - Beta testing some early versions and suggesting some nice improvements
Kostecki - Correcting some text.

Some screenshots:

http://romhacking.net/newsimages/newsimage796a.jpg
http://romhacking.net/newsimages/newsimage796b.jpg
http://www.romhacking.net/hacks/n64/images/547screenshot2.jpg
http://www.romhacking.net/hacks/n64/images/547screenshot3.jpg

Download at http://sites.google.com/site/messiaen64/themissingstars

Infern0121
May 11th, 2009, 04:46
Thanks, looks awesome ill give it a try!