View Full Version : Crash in Super Mario 64
HWolfpack6
April 15th, 2009, 06:50
Hi,
I'm running on an Acer Aspire One netbook and I crash frequently on Super Mario 64. I feel as though it's a graphics error.
Does anybody have a plugin they could share that will work with my graphics card? (Intel 945 Mobile Express Chipset) Or at least a way to make this work without crashing?
Agozer
April 15th, 2009, 13:03
Use Jabo's Direct3D6 plugin. That is pretty much your only option.
HWolfpack6
April 15th, 2009, 23:32
Use Jabo's Direct3D6 plugin. That is pretty much your only option.
They drops down the FPS A LOT. Any way I can just lower the resolution or something to make it run faster? Here's the error I was getting earlier.
http://i39.tinypic.com/2b4ew3.jpg
Then a couple seconds later I get the good ole "Project64 Has Crashed. Send Error Report or Don't Send?
Agozer
April 15th, 2009, 23:36
That error message is very common among users that have integrated graphics chips. Like I said earlier, if Jabo's Direct3D6 doesn't perform adequately, you are pretty much out of options.
Though you might give glN64 a try.
Pyromanik
April 16th, 2009, 00:33
intel chips are pretty hopeless :(
HWolfpack6
April 25th, 2009, 04:32
1964 is working brilliantly!
FlotsamX
April 25th, 2009, 19:44
Those emulators are fairly different, and as such have different requirements.
But still I would suggest getting a new video card sometime in the future. You won't regret it.
:3
Toasty
April 25th, 2009, 22:24
I'm running on an Acer Aspire One netbook...
But still I would suggest getting a new video card sometime in the future. You won't regret it.
Probably not gonna happen on that computer. ;)
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