Hello.
The reason I created this thread here in the mupen64plus sub-forum is because I want to get gameshark in the ReRecording version of Mupen 0.5 for Windows and I need your help. I know it does NOT have a built-in gameshark/action-replay feature in it, so I thought of a few ways of acomplish my goal.
As far as I know, the simplest way to do this would be to actually hack the ROM (I don't have the needed knowledge to do so), so that the code would already be implemented when you first run the game. As I said before, this is not possible from me (although I would really appreciate anyone who could do this for me).
So then I thought about save states... since project64 save states are not compatible with mupen64 (which I need for frame advance/recording/etc.), I thought of mupen64plus, which I failed to run in Linux-Ubuntu (please discard that option). My idea was actually to load a game in mupen64plus, apply the gameshark code to it, make a save state (.st), then use that same save state with the mupen64 version I use for rerecord in Windows.
Before going any further, could anyone here tell me if it's actually possible (using a save state created with mupen64plus on mupen64 for Windows)? If so, could anyone here (having no problems at running mupen64plus on Linux) mind about helping me acomplish this?
On the contrary, could someone tell me any way possible to put gameshark into a game loaded in Mupen64 0.5 for windows?
Thanks in advance.
The reason I created this thread here in the mupen64plus sub-forum is because I want to get gameshark in the ReRecording version of Mupen 0.5 for Windows and I need your help. I know it does NOT have a built-in gameshark/action-replay feature in it, so I thought of a few ways of acomplish my goal.
As far as I know, the simplest way to do this would be to actually hack the ROM (I don't have the needed knowledge to do so), so that the code would already be implemented when you first run the game. As I said before, this is not possible from me (although I would really appreciate anyone who could do this for me).
So then I thought about save states... since project64 save states are not compatible with mupen64 (which I need for frame advance/recording/etc.), I thought of mupen64plus, which I failed to run in Linux-Ubuntu (please discard that option). My idea was actually to load a game in mupen64plus, apply the gameshark code to it, make a save state (.st), then use that same save state with the mupen64 version I use for rerecord in Windows.
Before going any further, could anyone here tell me if it's actually possible (using a save state created with mupen64plus on mupen64 for Windows)? If so, could anyone here (having no problems at running mupen64plus on Linux) mind about helping me acomplish this?
On the contrary, could someone tell me any way possible to put gameshark into a game loaded in Mupen64 0.5 for windows?
Thanks in advance.
Last edited: