View Full Version : extracting models from goldeneye
theEan
September 29th, 2008, 06:17
Hello. How do I extract animated models from Goldeneye 64? =]
Elite Knight
September 29th, 2008, 10:42
Not sure if it can be done.
theEan
September 29th, 2008, 16:16
_
MasterPhW
September 29th, 2008, 23:19
Sticky: This will allow you to export geometry WITH textures (http://www.emutalk.net/showthread.php?t=21092)
cooliscool
September 29th, 2008, 23:30
Learn about N64 Dlists, and then Goldeneye's microcode. Won't hurt to understand its compression algo either ;).
theEan
September 30th, 2008, 01:52
Has someone succesfully extracted animated Goldeneye models before? No use learning something that won't be useful. :batman:
-MasterPhW, can that extract the animations also?
theEan
October 5th, 2008, 21:36
bump
MasterPhW
October 5th, 2008, 23:58
Sorry, wasn't on ET for some days, but that doesn't mean, you need to bumb a topic after some days, you know.
I never tried it, because I'm not really interested in the models. But it worked with Goldeneye Levels and Perfect Dark Levels (Knuckles get it to work), so why it shouldn't work with the models?
theEan
October 7th, 2008, 01:34
Sorry, wasn't on ET for some days, but that doesn't mean, you need to bumb a topic after some days, you know.
I never tried it, because I'm not really interested in the models. But it worked with Goldeneye Levels and Perfect Dark Levels (Knuckles get it to work), so why it shouldn't work with the models?
Because many model converters can't convert model skeletons most of the time :bouncy:
theEan
October 10th, 2008, 17:02
Or even frame based animations... :bouncy:
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