View Full Version : zelda ww pictograph
Niels
September 6th, 2008, 20:58
Well, i'm playing zelda ww (pal) right now, and i need some help.
when i take a pictograph, the game freezes.
i know it has to do with the sound (searched the forum). but what do i have to do to continue playing?
thanks in advance.
Toasty
September 6th, 2008, 21:34
Have you tried... not taking a pictograph?
cerebus5
September 6th, 2008, 21:45
lol that's pretty much what it comes down to. So far I haven't had to use it at all.
Niels
September 6th, 2008, 21:55
whoops, saw it in a walkthrough and thought it was required to continue the game.
thanks for the replies everyone :)
Deucalion
September 14th, 2008, 04:40
kinda lame to be making your way through a zelda game via walkthrough if you ask me.. unless your going back to finish with 100%
cerebus5
September 14th, 2008, 07:09
I love me some walkthroughs.
[SS] Starscream
September 14th, 2008, 10:30
Zelda WW was far too big to NOT use a walkthough. Do you have any idea how big the ocean is in the game? At some points in the game you have no idea where you're supposed to go next.
cerebus5
September 14th, 2008, 13:56
Sorry but these days I can't be bothered to figure everything out, just want to see everything the game has to offer.
Agree starscream, the ocean in WW was its only real drawback. Why couldn't they just have made it a little bit smaller?
NepSquare
September 16th, 2008, 16:37
Off:
An open (land)world would've taken a LOT more polygons and textures to fill, in other words: it wouldn't be seemless-ly big (and fit on one disc probably) as they did with the ocean... and besides it's the theme of WW...
On:
Cooliscool and some other's here at the forum can probably skip the sound init with Artmoney, but that wouldn't help the emulation at all...
'N
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