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Memory Modding Help

Ammanas

Three Pointed Infinity
I am attempting to make a Majora's Mask Action Replay code by modifying the rom's replies data in it's memory to make it so that Link's sword is always pulled out and activated even during and after area transactions and horse riding. I have made some progress, but the memory banks are difficult to identify and the video plug in errors each time an area transition takes place. If anyone can help me either by giving me the addresses of the memory banks I should be looking at, or by explaining what I am doing wrong, I would greatly appreciate it.
 

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