Sephariel
March 17th, 2008, 07:24
Salutations,
I just downloaded your latest BETA version of your emulator, and I am trying to run Super Smash Bros Melee on it.
Unfortunatly, I get terrible performance, ranging from 3 to 13 fps.
I have a rather good computer, I'm pretty sure the problem doesn't come from here.
Core2Duo 6700E
Geforce 8800GTX
4gb RAM
Vista 64bit
Now I've searched a little on the forum (surprise!) and all I found out about SSMB performance issues was with people having a 32bit OS, and how it runs so well on 64bit, so well in fact, it runs too fast.
...
:(
Anybody have a clue ?
snexs
March 17th, 2008, 11:23
do you have the x64 dolphin version?
Sephariel
March 17th, 2008, 19:20
Yes, I tried both Betas (2 and 3) from the sticky uptop.
Sephariel
March 17th, 2008, 20:10
I found the problem...
Silly me.
I didn't activate the Dual Core support and eum... dynarec ? -_-
Well, now it's going fine... TOO FINE.
I'm running at 90 FPS, and the game goes too damn fast ! :D Can I slow it down ?
Agozer
March 17th, 2008, 20:37
Can I slow it down ?
Not until a frame limiter is coded in. You know, Dolphin hasn't exactly been speedy in the past, so something like slowing the game down was written off as crazy talk.
Sephariel
March 17th, 2008, 20:42
Haha, alright I see. Thanks for the answer.
p_025
March 18th, 2008, 05:12
I read somewhere that increasing graphics quality settings (6xFSAA) helps to slow it down by intentionally adding graphic lag, but with a graphics card that amazing, it may not slow it down as much as the CPU. The result of that is it would look really good but still be too fast. Can't lose.
Seizure22
March 18th, 2008, 18:22
Different combinations of cpu players and stages with slow-mo special melee will run around normal speed. I get around 60 fps with 1 bot on a highly detailed/active stage, such as Venom or Mute City, or with 3 bots on a neutral detailed/active stage, like Temple or SMB.
I haven't tried raising AA during play, but I think I had a ~10 frame increase after turning it off in SA2:B or some other game.
p_025
March 19th, 2008, 02:17
In my experience, increasing antialiasing is an excellent way to lower a framerate, almost better than raising the screen resolution. Speaking of which, you might try playing dolphin with its window maximized as well.
EmuFan
March 19th, 2008, 04:03
Having this sort of conversation makes me so happy, thinking off how slow it was before.
Sephariel
March 19th, 2008, 05:22
Yes, I tried playing in 1280x1024 with 4x AA (it crashes at 6x on SSBM). But it doesn't change much in term of speed. It's still too fast !
It's playable... to an extend.. Either I get to play really slow at 4 fps, or run at an extreme speed and run into the pits unwillingly all the time.
I'll wait for a fps limiter. :)
EmuFan
March 19th, 2008, 15:35
Haha, this is fantastic! Heh, anyway, try slow-mo melee or something.
Falcon4ever
March 20th, 2008, 17:25
I found the problem...
Silly me.
I didn't activate the Dual Core support and eum... dynarec ? -_-
Well, now it's going fine... TOO FINE.
I'm running at 90 FPS, and the game goes too damn fast ! :D Can I slow it down ?
<joke>
try running it together with PCSX2
</joke>
:P
bgn
March 21st, 2008, 03:54
Ive Had the Same problem. I was getting 100+FPS. DOwnload Beat 2 x64, and rin "Single Core" with the dyanarec on. You get more reaslsitic speeds.
Hezkore
March 26th, 2008, 13:46
May i ask why a Frame Limiter hasn't been written... or am i going to get flamed to death? :P
I mean, that can't be very hard, now can it?
At least add a VSync option.
Agozer
March 26th, 2008, 16:37
Just wait, and eventually you'll see it there.
P4T0U
March 26th, 2008, 23:49
Anybody knows about D3D Overrider in the Rivatuner application? You can enable VSync and/or Triple Buffering with it. Someone wants to give it a try? http://guru3d.com/rivatuner/
Hezkore
March 27th, 2008, 00:31
I have an ATi card and I know there's a VSync override option in the Catalyst Control Center, but I'm too lazy to install a 64bit OS atm. >_>, but it would be interesting to know if it works with Dolphin.
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