Neken
February 27th, 2008, 02:19
I'm sorry if this issue has been answered elsewhere, im kinda new here.
I'm having the opposite problem of most people here ... the games goes WAY too fast.
I'm trying to play Super Smash Bros. but the menu goes at 77fps and in-game is at 40.
removing dynarec makes the game pretty slow.
Here's my setup :
Vista 64 bit
QuadCore Q6600 2.4ghz
Radeon HD3870 512mb
2gb Ram DD2-886
thanks a lot !
spartan
February 27th, 2008, 02:37
theres no speedlimiter in dolphin. they will hopefully have one in the next release.
Neken
February 27th, 2008, 05:31
it's probably one of the easiest things to program ... a speed limiter ...
i really hope they do so ...
and fullscreen mode would be nice too ... this is easy to program too ...
MasterPhW
February 27th, 2008, 13:47
it's probably one of the easiest things to program ... a speed limiter ...
i really hope they do so ...
and fullscreen mode would be nice too ... this is easy to program too ...
Nope, it isn't...
It isn't that hard, like some specific GC features, but just a few code snipped don't let it magically appear, you know.
Neken
February 27th, 2008, 15:49
Having programmed a game engine myself ... and currently working at a game company ... i can assure you that both these things can be done under 5 lines of code :P
It's juste stupid that i can't play because my computer is too fast ... :P
Reminds me of the old ms-dos games ...
oh ... and a 8x AA option would be nice too ... and releasing the API for plugins too ... i would like to make an input plugin ... those that come with the emulator simply sucks.
Knuckles
February 27th, 2008, 18:25
oh ... and a 8x AA option would be nice too ...
Just change this manually in your video card control panel maybe? ;)
Thanakil
February 28th, 2008, 19:17
Nekken :
I don't think a speed limiter alone would be enough.
I'm not too sure, but the game (for some strange reasons) seems to be skipping frames, even when it goes over 60 frame per seconds.
So a frame limiter alone probably wouldn't be enough, it may need something to actually "sync" the frames to make them behave normally on top of a frame limiter.
Otherwise, the game may run at 60 fps but still skip frames, which means we could end up having "60 fps" but with only 15 different frames in those 60, making the game NOT run smoothly. I had over 60 fps but it was still skipping frames. It ran too fast, but on top of that it wasn't rendering every frame, it was maybe only rendering 40 frames on 120 shown. (example)
(that's only what I think happens from what I can see happening when I test the game, in various areas with various speed, I could be completely wrong, but that's what I got from playing it)
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