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HdUgT
January 12th, 2008, 05:16
Hi everyone,

I'm using Mupen64 0.5 for Mac (10.4.11) and I can't manage to transfer my game save file (.sra) in between two computers (PowerPC and Intel). After many tries and searches I've come to think it's due to Mupen64.
Could anyone confirm if there's a problem at this level with Mupen?
Note that I'm not a programmer and that the problem principally occurs with Zelda: the Ocarina of Time.
I can give more details if necessary.

Thanks for any help.

smcd
January 12th, 2008, 10:18
not sure, but maybe an endianness issue? ppc being big endian and intel little

Richard42
January 12th, 2008, 19:39
I believe smcd is correct. The data get byteswapped on Intel architectures for performance reasons, so any data areas saved in the save-game file will not be compatible between x86 and PPC architectures. Theoretically this could be fixed by forcing the save-game file to always store its data in big-endian (r4300 native) format, but it would take some doing.