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View Full Version : Majoras' Mask flame effect problem.



Galkatokk
April 29th, 2007, 20:58
I get a few problems in Majoras' Mask concerning flame effect sprites. They appear as normal, except have a semi transparent, encompassing border around the effect, taking the color of the flame itself.

And ideas on how to solve this? Using Jabos' Direct3D6 1.6 solves this, but then the ground in alot of places goes black.

So I've toned down the plugin to Jabos' Direct3D6 1.5.2, to eliminate one of the problems. How do I fix the other?

squall_leonhart
April 30th, 2007, 05:10
get a better video card.

Galkatokk
April 30th, 2007, 10:40
Err... thanks :P

Iconoclast
May 1st, 2007, 02:05
Flaming effects I think are better supported on Glide64 and corona effects as well on that plugin but only also when used on Mupen64, which coincidentally comes with this plugin.

http://mupen64.emulation64.com