View Full Version : WOW! 1964 runs PD perfect!
Megaman X
April 5th, 2002, 05:26
This is awesome! All the other emu's I had runs this game crappy. But on 1964 8.0 the game runs perfect! :D
Doomulation
April 5th, 2002, 05:32
...
pj64er
April 5th, 2002, 05:55
actually, PD doesnt seems to be synced right for me. reaction to my input has a 2-3 sec delay. also the sound had become too quick, the whole intro sound is over before the n64 logo shows up!
however, on 0.7.3, there is no delay.
sk8bloke22
April 5th, 2002, 06:22
Originally posted by Megaman X
This is awesome! All the other emu's I had runs this game crappy. But on 1964 8.0 the game runs perfect! :D
whoa 1964 8.0 - thats like 7.2 versions after anything thats been released publically... :innocent:
crhylove
April 5th, 2002, 17:40
megaman, what are your settings/specs?
i CANNOT get pd to work without immense stuttering in the audio or jumping in the video. this is on 950 mhz athlon/geforce 2. so i think i'm doin' somethin' wrong.
btw, how much memory does 1964 need for comfort? does 266 FSB effect much?
rhy
Rice
April 5th, 2002, 19:42
Crhylove
I post the spec requirement long time ago in some thread, but here it is again anyway.
Memory: 1964 uses 16MB(Compiler)+8MB(Compiler)+3~4MB(Compi ler)+8/16MB(2* RDRAM Size 4MB or 8MB)+4MB(TLB Table)+1MB(Other Memory Segments)+SizeOfROM.
For Mario 64, ROM Size=8MB,RDRAM=4MB, 1964 will use 16+8+3~4+8+4+1+8 = 48~49MB
For Zelda2, ROM Size=32MB, RDRAM=8MB, then 1964 will use 16+8+3~4+16+4+1+32 = 80~81MB
For Conker, ROM Size=64MB, RDRAM=4MB, then 1964 will use 16+8+3~4+8+4+1+64 = 104~105MB.
Doomulation
April 5th, 2002, 21:49
Originally posted by Rice
Crhylove
I post the spec requirement long time ago in some thread, but here it is again anyway.
Memory: 1964 uses 20MB+8MB+8/16MB+4MB+1MB+SizeOfROM.
For Mario 64, 1964 needs 49MB, for the largest game Conker BFD, needs 58M+64M = 123MB.
It's very nice that 1964 uses so little memory. However, I can't get that formula to match the examples you gave. Can you be a little more specific, rice?
Rice
April 5th, 2002, 23:03
Doomulation
See the edited formula above.
Doomulation
April 5th, 2002, 23:08
Originally posted by Rice
Doomulation
See the edited formula above.
Okay, thanks rice.
Okay, I got it. I just misinterpreted the "8/16" part.
crhylove
April 7th, 2002, 02:48
1964 is efficient and you guys are way :cool: .
i'm not sure why/how i'm encountering slowdowns on this machine. it runz urban terror at 1024x32 with bots at plenty of frames. i'm just trying to stab different areas and find the wound.
i couldn't imagine it was capping out the 256mb of memory, and LOTS of people are using the geforce2mx400, AFAIK. so those were maybe bad shots in the dark, but that's where i have to shoot.
btw it's an 950 mhz athlon, but that is still above min specs (though i keep reading about how so and so with the 1800 is so jazzed about life).
so it's not that either...
maybe it's the built in audio card. i have 2 audio cards installed in this machine, one is a very high end proffesional unit. maybe i'll try to run 1964 through that.....
/me goes to check it out.
rhy
pj64er
April 7th, 2002, 18:52
Originally posted by pj64er
actually, PD doesnt seems to be synced right for me. reaction to my input has a 2-3 sec delay. also the sound had become too quick, the whole intro sound is over before the n64 logo shows up!
*update* i get that only for the intro, the rest of the game is fine.
crhylove
April 8th, 2002, 15:05
for me, the sound is slow in the intro, then cuts out before it's done, mainly cuz the morphing logo has finished faster. then there is achy breaky sound in game. :o
but anyway... enough about me.
rhy
Laimie
April 11th, 2002, 17:39
There must be something wrong with my emulator then. When i run Perfect Darkm, 1964 freezes the first time i shoot an enemy.
what's happening
:stupid:
pj64er
April 12th, 2002, 02:26
what version 1964 are u using? and what plugins?
Laimie
April 15th, 2002, 20:46
The latest, 0.80. Could it be a bad rom.
Funky Breaks
April 16th, 2002, 02:13
Its great but how do i slow it down it goes too fast!!!
800mhz Athlon
gForce2 MX 32
386mb DDR
sk8bloke22
April 16th, 2002, 02:19
dont use 0.8 as the speed limiter is broken. use an older version, eg. 0.7.2 patched with 0.7.3 .
Funky Breaks
April 16th, 2002, 02:22
i was using 0.7.3 in 0.8.0 it goes even faster!!:colgate:
sk8bloke22
April 16th, 2002, 02:39
yeh, but u said u wanted it slower, and 0.7.3 the limiter works to slow it down.
pj64er
April 16th, 2002, 03:12
Originally posted by sk8bloke22
dont use 0.8 as the speed limiter is broken. use an older version, eg. 0.7.2 patched with 0.7.3 .
no sk8bloke, thats what i thought at first. try pressing 'F6', it toggles the speed limiter.
jvolel
April 16th, 2002, 05:34
But it does run pretty good the last time i check oh wait come to t think of it i didnt check 0.80......
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