View Full Version : Video Plugin
SNES_IT
April 4th, 2002, 22:03
Help I've just overcome a controller plugin problem with Supercross 2000 and know i have a Video Plugin problem im using Jabo's Direct3D7 1.40 plugin and theres no race track its all black so i downloaded Jabo's nvidia openGL plugin as I have a Geforce2mx and that dont support Supercross 2000 and have tried 1964 openGL 4.1.0 Build and that is even worse than Jabo's D3d7 plugin is there any video plugin which will run with 1964 or PJ64 that supports Supercross 2000. Pleazzzzzzzze help:(
sk8bloke22
April 4th, 2002, 22:24
if it doesnt work too good with jabos d3d 1.4, then i doubt ull hav much luck until a new gfx plugin is released (which wont be for a while). wat gfx card hav u got, usually cards that arent a NVIDIA or a newish ATI card, suffer from graphical problems.
Slougi
April 5th, 2002, 00:02
U could try some more plugins like the tr64 one, but i doubt that fame is supported.
crhylove
April 5th, 2002, 05:13
What's the best way to configure jabo 1.4? i have a geforce mx 400, should i have triple buffering or double buffering or neither? what about the fog, etc? i've tried different settings, but i'm not really sure what the best is.
rhy
Doomulation
April 5th, 2002, 05:46
Originally posted by crhylove
What's the best way to configure jabo 1.4? i have a geforce mx 400, should i have triple buffering or double buffering or neither? what about the fog, etc? i've tried different settings, but i'm not really sure what the best is.
rhy
Mmkay... I'll just say this:
RTFM!!!!!!!!!!!!!!!!!!!!!!!!!!
pj64er
April 5th, 2002, 06:03
Originally posted by Doomulation
Check Pj's faq!
doom, next time say: RTFM!!! :D
Doomulation
April 5th, 2002, 06:11
Originally posted by pj64er
doom, next time say: RTFM!!! :D
That's better? ;)
crhylove
April 5th, 2002, 17:12
but first off...
...i'm no newbie. i've read pretty much every faq and manual relating to n64 emulation at some point. actually my interest in emulation would have 2 be considered more than a hobby at this point.
secondly.... it's been at least a year since i read docs about configging jabo....
thirdly... i smoke alot of pot.
fourthly... i was wondering specifically about the geforce family of cards. it seems like there would be some optimization specific to those cards, especially in the buffering dept.
fifthly... i've *obviously* been emuing fine for some time or i'd have given up.
sixthly... doomulation, your old avatar SUCKED. the new one is barely better.
seventhly... :1964:
eighthly... i'm not trying to start some flame war online, so don't get your panties all in a bunch... :P
ninethly... if you don't know the answer to the question, don't start screaming RTFM...
because i know based on your previous posts that your answer is likely to be less informed than what i already know... :)
/me goes to compile his latest hack.
and no, i'm not working on n64 emulation, so don't get all excited.
i'm working on a full 3d engine rendered entirely in SIRD. and not having anything to do with nintendo of any kind.
and i'm not the real brains behind it either, so don't take me for some cocky ass. lol... i'm just the humble ergonomics captain/ guy who makes the real brains go.... "JESUS, ok, i GUESS i can implement spline math and give you curves on this level." or something even less comprehensible to my slovenly naked ape brain.
cranky about dial up
Doomulation
April 5th, 2002, 18:44
Originally posted by crhylove
but first off...
...i'm no newbie. i've read pretty much every faq and manual relating to n64 emulation at some point. actually my interest in emulation would have 2 be considered more than a hobby at this point.
secondly.... it's been at least a year since i read docs about configging jabo....
thirdly... i smoke alot of pot.
fourthly... i was wondering specifically about the geforce family of cards. it seems like there would be some optimization specific to those cards, especially in the buffering dept.
fifthly... i've *obviously* been emuing fine for some time or i'd have given up.
sixthly... doomulation, your old avatar SUCKED. the new one is barely better.
seventhly... :1964:
eighthly... i'm not trying to start some flame war online, so don't get your panties all in a bunch... :P
ninethly... if you don't know the answer to the question, don't start screaming RTFM...
because i know based on your previous posts that your answer is likely to be less informed than what i already know... :)
/me goes to compile his latest hack.
and no, i'm not working on n64 emulation, so don't get all excited.
i'm working on a full 3d engine rendered entirely in SIRD. and not having anything to do with nintendo of any kind.
and i'm not the real brains behind it either, so don't take me for some cocky ass. lol... i'm just the humble ergonomics captain/ guy who makes the real brains go.... "JESUS, ok, i GUESS i can implement spline math and give you curves on this level." or something even less comprehensible to my slovenly naked ape brain.
cranky about dial up
First off: I see you're no newbie.
Secondly: Read 'em again!
Thirdly: What does that have to do with this?:plain2:
Fourthly: RTFM!
Fifthly: So why do you tell us? :plain2:
Sixthly: I don't care what you think.
Seventhly: I agree!
Eighthly: Then RTFM and don't ask stupid questions.
Ninethly: We don't need to explain things cowered in the manual.
My posts are my posts and I've had no problems with those.
Too bad.
Good for you...
I don't care.
Slougi
April 5th, 2002, 19:09
I have a Geforce2 MX 400 myself here are the settings that work best for me (using 21.85 drivers)
Triple buffering w/v-sync (i play the games on my tv that's why i use v-sync)
640*480*32 w/aniso filtering windowed
1280*960*32 w/aniso filtering full screen
fog on
transforms auto
16 bit and 32 bit colour
My system:
Duron 800
384MB Sdram (133Mhz)
GF2MX 400
SNES_IT
April 6th, 2002, 22:21
I have a Geofrce2 MX 64mb running on a AMD Athlon 1600 1.4ghz 256mb DDR ram with a ASUS A7V266-E motherboard.
Allround this is a good PC spec, so i dont think its my PC thats messing up the screen.
crhylove
April 7th, 2002, 02:42
awesome reply slougi, that was EXACTLY what i was trying to hear...
thanx!
/me hugs somebody and leaves.
:cry:
Doomulation
April 7th, 2002, 03:00
Originally posted by crhylove
awesome reply slougi, that was EXACTLY what i was trying to hear...
thanx!
/me hugs somebody and leaves.
:cry:
Next time, RTFM, that's what it's there for!
Musashi
April 7th, 2002, 06:20
Calm down, Doom!
sk8bloke22
April 7th, 2002, 08:03
for god sakes people are too in love with god damn manuals...seriously, instead of spamming 4 posts saying RTFM, u couldd hav said, check out the pj64 manual, and look where it says about double and triple buffering for the best definition, and try them both out....or simply reply with the answer like slougi did. much easier, and less messy. ;)
crhylove
April 8th, 2002, 15:03
that a teenage rollerblader from england is the most sensible one among us :o
rhy
Doomulation
April 8th, 2002, 16:29
Originally posted by sk8bloke22
for god sakes people are too in love with god damn manuals...seriously, instead of spamming 4 posts saying RTFM, u couldd hav said, check out the pj64 manual, and look where it says about double and triple buffering for the best definition, and try them both out....or simply reply with the answer like slougi did. much easier, and less messy. ;)
Since everyone likes to say 'RTFM' if it's in the manual ;)
I'll do it, too.
You know, why else would Smiff make a faq if no one read it?
Powered by vBulletin® Version 4.1.11 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.