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Cheezyphil
December 1st, 2006, 02:03
I was looking up super mario 64 on the wii virtual console on Gamespot.com
It appears that the emulator for wii wasn't so good at emulating the game.

super mario 64 (http://www.gamespot.com/wii/action/supermario64/review.html?page=1&sid=6162119&part=rss&subj=6162119)

Anyway, what's funny is that i never had problems with super mario 64 for Pj64 or 1964 :P

SubDrag
December 1st, 2006, 02:09
I'm curious what type of emulation errors he's referring to: he didn't mention specifics.

smcd
December 1st, 2006, 03:02
It said there were a couple noticeable pauses during game play and some edges got a little "too sharp" making some seams appear. I'm assuming those are the issues.

Toasty
December 1st, 2006, 03:45
The extra resolution will show up seams on a computer monitor too. I'm curious to see what parts the game hanged on though. Doesn't sound like there are any major problems so far at least. :P

BlueFalcon7
December 1st, 2006, 22:22
I dont see any graphical problems, the seams will show up reguardless, thats what you get when you print low poly/texel at hi resolutions.

It is definetly better than the PS3's or the 360's emulator.