[vEX]
November 24th, 2006, 14:32
Category: <b>Nintendo DS</b><br><br>- Vastly improved compatibility by fixing several mapper problems.
- Got rid of alternate-line rendering.
- Lots of speed-ups (better DTCM management, changed screen writes to occur during actual scanline routines, lots of other stuff).
- Converted code-base to pure C, moved to devkitARM r19b.
There were lots of changes that I've forgotten about in here, this was sitting around on my hard drive half-finished for months. I was also working on converting expensive PPU routines to ARM, but that was also unfinished. The included source has some of the ARM routines that I did finish.
:: NesterDS Official Site (http://www.telefragged.com/thefatal/index.php?content=inc_si_ds.htm)
:: NesterDS 0.3
- Got rid of alternate-line rendering.
- Lots of speed-ups (better DTCM management, changed screen writes to occur during actual scanline routines, lots of other stuff).
- Converted code-base to pure C, moved to devkitARM r19b.
There were lots of changes that I've forgotten about in here, this was sitting around on my hard drive half-finished for months. I was also working on converting expensive PPU routines to ARM, but that was also unfinished. The included source has some of the ARM routines that I did finish.
:: NesterDS Official Site (http://www.telefragged.com/thefatal/index.php?content=inc_si_ds.htm)
:: NesterDS 0.3