View Full Version : 1964 problem
-Huntair-
August 3rd, 2006, 06:53
Hey I have 1964 9.9, and I installed the Rice patch (.dll) and now everything is moving lightning fast, and I still have video problems with messed up entities and walls floating and doors going in mid air and stuff.
Can anyone help?
tailslol
August 3rd, 2006, 11:06
what is your specs (your hardware:video card,processor,ram etc...) and witch version of rice you use (i recomend beta10) witch game you use ?
and for the speed activate speed limit for the real speed of the game
-Huntair-
August 3rd, 2006, 18:02
Windows XP: Professional
512 Ram
Radeon 7500 Mobile (32 MB)
1.4 ghz
Game: Zelda OOT (Works in PJ 64, but not in 1964)
I used: RiceVideo6 [1]1.1
and I had 1964 9.9
tailslol
August 8th, 2006, 19:00
hum 32mb is low... i dont think you can use retextures or rice plugin...
use jabo d3d6 or d3d8 from pj64 1.6 i hope it will work fine
Agozer
August 8th, 2006, 19:37
I don't think Jabo's Direct3D8 will help since the Radeon 7500 only has 32MB of video memory + it has no pixel shader support.
tailslol
August 11th, 2006, 23:18
then d3d6 but a freind has the same graphic card and he got stuning graphics with d3d8(especialy on conker bad fur day)
Agozer
August 12th, 2006, 01:27
then d3d6 but a freind has the same graphic card and he got stuning graphics with d3d8(especialy on conker bad fur day)
Hey, I might be wrong about what I said earlier.
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