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View Full Version : Conker Graphics Problem|2 ghost "rims"



MrDetermination
March 23rd, 2002, 09:09
Using Jabo's D3D 7|1.40

Click Here for Screenshot (http://www.mrdetermination.com/images/emu/conker.jpg)

See around the bottom and right edge?

This is both 1280x960 full and 1024 windowed

RadeonUser
March 23rd, 2002, 10:09
Weirdness... Is it always like that?

RadeonUser
March 23rd, 2002, 10:12
Stupid me! I didn't even notice this was at 1964. What you want to do is copy over Project64.rdb over to 1964's root and everything will be fine. The reason you want to do this is because Jabo's gfx dll relies on some of the settings in the rdb to correctly display the right res.

MrDetermination
March 23rd, 2002, 10:20
aha! Thank you

MrDetermination
March 23rd, 2002, 10:43
See that color bar at the top?

Any way to get rid of that?

F-3582
March 23rd, 2002, 12:44
This is a known issue! Jump to issues.pj64.net (http://issues.pj64.net) to see (almost) all problems in the game.

MrDetermination
March 23rd, 2002, 12:55
Thanks for the link...

I don't know what terminology/verbiage to look for there tho.