RockmanForte
May 4th, 2006, 05:13
Unofficial DeSmuME Builds:
Normmatt's DeSmuME Build - (Current Version 0.3.4 - 04/24/2006) - This build adds save state and preliminary SRAM save support
http://normmatt.com/desmume/binary.zip
No increase games in it at all. Again, please look at above more carefully in black BOLD! :)
No complaint here, please! Have fun test it with any games for save state and preliminary SRAM save support yourself, ok ? Bye!
Nazi Moderator Edit: Please post all emulators spawned out of DeSmuMe compatibility tests here.
Ragdoll
May 4th, 2006, 08:16
Great!
But it would be better if the archive wasn't corrupt...
NoNick
May 4th, 2006, 14:07
sorry but, what are the buttons for the emulator? I know only part of them
RockmanForte
May 4th, 2006, 15:45
Great!
But it would be better if the archive wasn't corrupt...
What do you mean ?
sorry but, what are the buttons for the emulator? I know only part of them
It had been answered before. Please check around in this forum to find thread...try old DeSmuSe threads. ;)
Darkfox
May 4th, 2006, 19:51
Savestate and preliminary SRAM. Sounds fine to me.
TheMax1087
May 4th, 2006, 20:05
link doesnt work
Clements
May 4th, 2006, 20:09
I snagged it when I saw the GBATemp thread:
RockmanForte
May 4th, 2006, 22:21
Want to know who is this person?
I speak with him already with some question and here it is:
(Normmatt @ May 4 2006, 01:31 AM)
I'm still new to c/c++ and emulator coding in general but ill be looking into the gfx portion of the code sometime, most likely when i get a faster computer.
Now, be sure to congratulated him or wish him the best of luck if you want to, huh ? ;):P
RockmanForte
May 4th, 2006, 22:25
0431 - Metroid Prime: Hunters (E) - black screen
0432 - Pokémon Link! (E) - black screen
0433 - Top Gun (U) - Ingame but missing sprite and that's it
It was intro only in 0.3.3 for japan version and now it is ingame for 0.3.4..sorta. Heh!
0434 - New Super Mario Bros. (U) - Could not erase data. Turn
the power off and reinsert the Game Card.
0435 - Over the Hedge (U) - Nice FMV but slow then ingame is the black screen on the top and on the bottom is something freezed, that's it.
0436 - XMen The Official Game (U) - Menu is a little bit gfx errors but fmv is nice and very slow then ingame with the bottom of the screen is black and on the top of the screen showing a guy with X-men's symbol circle and thats it.
0437 - Findet Nemo: Flucht In Den Ozean (Germany) - Ingame but there are no sprites and there are four hearts on the top of the screen, that's it.
0438 - Unou no Tatsujin Ganbare Trainer (J) - Something in the japanese text on the bottom and the top of the screen is black.
0439 - Golden Nugget Casino DS (E) - Fully playable but reset your bank everytime so I do not know what's wrong.
0440 - ATV Quad Frenzy (E) - Could not write the data. Turn off the power and reinsert the DS Card.
0441 - Texas HoldEm Poker DS (E) - "Practice" is fully playable . The "TOUR" - Everything is fine and slow but when you pick who poker you want then ingame said "The data could not be written. Turn the power off and remove and reinsert the DS Card.
0442 - New Super Mario Bros. (J) - Could not erase data. Turn
the power off and reinsert the Game Card.
0443 - Miss Spiders Happy Time Hop and Fly Multi3 (U) - black screen
0444 - Super Princess Peach (E) - Fully playable with few gfx errors
0445 - Tao's Adventure Curse of the Demo Seal (E) - After you click
Start a new game and it was freezed
0446 - Peter Jackson's King Kong Official Game of the Movie (J) - The bar say something in japanese on the top of the screen and that's it
0447 - Ultimate Spider-Man (J) - FMV showing at last! But before
it tried goes into MENU..black screen.
0448 - Mawashite Tsunageru Touch Panic (J) - black screen
0449 - Sugar Sugar Rune Queen Shiken wa Dai Panic (J) - Intro shown with black screen in the back ground (that's mean missing sprite) but on the bottom of the screen say something in the japanese and that's it
0450 - Simple DS Series Vol.8 The Kanshikikan (J) - Fully playable
0451 - Daisenryaku DS (J) - Intro is weird..too big to see then ingame is viewable but on the top of the screen can be seen only and on the bottom of the screen is black
0452 - X-Men The Official Game (E) - Menu is a little bit gfx errors
but fmv is nice and very slow then ingame with the bottom of the
screen is black and on the top of the screen showing a guy with
X-men's symbol circle and thats it.
0453 - Dino Master - Dig, Discover, Duel (U) - Nice intro but the missing sprite "start" is not there on the intro because it was there on iDeaS 1.0.0.8C but anyway you can register your name but after that the message say "Could not erase data. Turn the power off and reinsert the Game Card."
0454 - Dragon Booster (E) - intro and menu are perfectly and choose your character then that's it
0455 - Metroid Prime Hunters (J) - Flash and when you click it..
it turn to scramble screen on the bottom and on the top is black
0456 - Kanji no Wataridori (J) - black screen
0457 - Brain Age (E) - After you choose which langaugae then
"The data could not be written. Please switch off your DS and
reinsert the Game Card."
0458 - Cars (U) - Could not read the data. Turn off the power and
reinsert the DS Card.
0459 - Big Brain Academy (U) - Could not read the data. Turn off the power and reinsert the DS Card.
0460 - Metal Saga Hagane no Kisetsu (J) - Nice intro but when you select one of the 3 slots and it's repeating back to 3 slots every time. I do not know why.
0461 - Magnetica (U) - Fully playable but maybe missing sprites ingame
0462 - Gouma Reifu Den Izuna (J) - Ingame but some gfx errors and
your character is missing sprite
0463 - Zoid Dash (J) - Nice intro and in comics story is nice as
well but until you see the yellowish on the bottom is missing sprite
so just click touch screen somewhere and it will continue to the next
story. Now the ingame is fine but missing sprite of the character
0464 - Kaitou Rousseau (J) - Say something in the japanese then
that's it
0465 - Digimon Story (J) - On the bottom of the blue screen inbox say something in japanese then that's it
0466 - Nintendogs Dalmatian And Friends (E) - black screen
0467 - Monster Trucks DS (E) - Could not read the data. Turn off the
power and reinsert the DS Card.
0468 - Tamagotchi Connexion Corner Shop (E) - black screen
0470 - Magical Vacation: 5-tsu no Hoshi Ga Narabu Toki (J) - Everything is great but slow until you finished speak with the princess or whoever she is then the scramble starting on the top of the screen and on the bottom is black screen.
0471 - Over The Hedge (G) - Nice FMV but slow then ingame is the black screen on the top and on the bottom is something freezed, that's it.
0472 - Simple DS Series Vol 5 The Trump (J) - Fully playable but slow
0473 - Break 'Em All (U) - Playable but sprite is missing ? and slow
0474 - Hi Hi Puffy Ami Yumi: The Genie and the Amp (U) - black screen
0475 - Pirates of the Caribbean Dead Mans' Chest (U) - Could not read the data. Turn off the power and reinsert the DS Card
0476 - Atama wo Kitaete Asobu Taisen Yajirushi Puzzle Puppynu Vector One (J) - Fully playable but a little bit gfx errors and it's fun.
0477 - Touch de Manzai Megami no Etsubo DS (J) - ingame but sprite missing ? Slow
0478 - Finding Nemo Touch de Nemo (J) - Ingame but you cannot see on the top of the screen because of missing sprites but only 4 hearts and score are showing and on the bottom is showing with arrows in different direction
0479 - New Super Mario Bros (E) - Could not erase data. Turn
the power off and reinsert the Game Card.
0482 - Pac Man World 3 (E) - black screen with some scramble on the bottom of the screen
0483 - Bokujou Monogatari Korobokkuru Station 1.0 (J) - slow and almost no gfx errors but if you press B or A (I dont remember) then it will crash however if you keep walk around and etc then it's fine.
0484 - Rockman ZX (J) - Nice intro and ingame but very slow and black screen on the top so it is not playable and if you press B or A then it will crash..yes something is wrong with this 0.3.4 (FULL). The version 0.3.6 didnt crashed when you press B or A at all.
0485 - Cars (J) - Could not read the data. Turn off the power and
reinsert the DS Card.
0484 - Rockman ZX (J) - black screen
0486 - Kodomo no Tame no Yomi Kikase: Ehon de Asobou 1 (J) - Playable with minor gfx errors
0487 - Kodomo no Tame no Yomi Kikase: Ehon de Asobou 2 (J) - Playable with minor gfx errors
0488 - Kodomo no Tame no Yomi Kikase: Ehon de Asobou 3 (J) - Playable with minor gfx errors
0489 - Milon no Hoshizora Shabon: Puzzle Kumikyoku (J) - Playable with minor gfx errors and sprites is missing.
0490 - Brave Story: Boku no Kioku to Negai (J) - Nice story but ingame on the bottom of the screen is missing sprites so you cannot see what you are doing
0491 - Big Brain Academy (E) - Failed to format save data! Turn the power off and reinsert the Game Card.
0492 - Electroplankton (E) - black screen on the top and white screen on the below
0493 - Project Hacker Kakusei (J) - "NEW GAME" then missing sprites
0494 - Naruto RPG 3: Reijuu vs Kinoha Shoutai (J) - black screen
0495 - Pirates Of The Caribbean Dead Man's Chest (E) - Could not read the data. Turn power off and reinsert the Game Card.
0496 - Touch Dictionary v1.2 (K) - Wrong flip and no responsive to click the keybord to hit on the screen.
0497 - Monster House (U) - black screen
0498 - Touch Bomberman Land (J) - Nice intro but ingame are both black screens
0499 - Shaberu! DS Ryouri Navi (J) - Could not read
the data. Turn power off and reinsert the Game Card.
0500 - Minna no DS Seminar Kanpeki Eitango Ryoku (J) - say something
in the japanese then that's it
0501 - Minna no DS Seminar Kanpeki Kanji Ryoku (J) - Say something
in the japanese then that's it
0502 - Crash Bandicoot Festival (J) - Showing license then blue screen
0503 - Mawasunda!! (J) - ingame but didnt do anything
0504 - Pirates of the Caribbean Dead Man's Chest (J) - Could not read
the data. Turn power off and reinsert the Game Card.
0505 - Mario Basket 3 on 3 (J) - black screen
0506 - Nintendo DS Browser (J) - It say something in the japanese about off and that's it.
0507 - Tamagotchi no Puchi Puchi Omisecchi Gohi-Kini (J) - Intro
and that's it
0508 - Puyo Pop Fever (E) - Playable (some gfx errors when the
screen go to the next screen but everything is perfectly.)
0509 - Jinsei Game DS (J) - Fully playable
0510 - Kouchuu Ouja Mushi King Greatest Champion e no Michi 2 (J) - Intro then Could not read the data. Turn power off and reinsert the Game Card.
0511 - Star Fox Command (J) - black screen
0512 - Mushi Machi no Konchuu Monogatari (J) - Intro and the screens are in the wrong way (not wrong flip..just wrong way to read
0513 - Ultimate Spider-Man (Spain) - FMV showing at last! But before it tried goes into MENU..black screen.
0514 - Vecinos Invasores (Spain) - Nice FMV but ingame is the black
screen on the top and on the bottom is something freezed, that's it.
0515 - Atsumare! Power Pro Kun no DS Koushien (J) - black screen
0516 - Top Gun (E) - Intro and after you choose which characters then it's stopped.
0517 - Cars (SPAIN) - black screen
0518 - Viewtiful Joe: Double Trouble (Spain) - Ingame have black screen on the top..On the bototm just showing Slidefilm.
0519 - Jissen Pachi-Slot Hisshouhou! Hokuto no Ken SE DS (J) - black screen on the top and yellow on the below of the screen
0520 - Miss Spider - Harvest Time Hop and Fly (E) - black screen
0521 - Monster House (E) - black screen
0522 - Deep Labyrinth (U) - FMV is slow but the intro will show
however disappear right away and turn into black screens
0523 - Madden NFL 07 (U) - Ingame have missing sprites and graphic is not
there on the bottom of the screen but on the top of the screen is fine.
0524 - Final Fantasy III (J) - Fmv is very slow and intro is fine but ingame is black screen.
0525 - Rune Factory: Shin Bokujou Monogatari (J) - FMV is slow but ingame is stopping
ninja1
May 4th, 2006, 23:03
he maybe could help out a little at this project
http://sourceforge.net/projects/desmume/ ;)
darknior
May 5th, 2006, 00:30
Thanks, excelent :D
I didn't know that the author of the emulator finaly give the source code ;)
Thanks to continue the project ...
reversegecko
May 5th, 2006, 03:59
If I'm not mistaken, this is not legal. The source to DeSmuME was released under the GNU GPL, which states that anyone who distributes an modified version of the program must also distribute the modified source.
The link should be probably removed until normmat releases the source.
PsyMan
May 5th, 2006, 04:20
If I'm not mistaken, this is not legal. The source to DeSmuME was released under the GNU GPL, which states that anyone who distributes an modified version of the program must also distribute the modified source.
The link should be probably removed until normmat releases the source.
He already did... so your comment is pointless.
Binary: http://normmatt.com/desmume/binary.zip
Source: http://normmatt.com/desmume/source.zip
As a side note, Guillaume and Cyber Warrior X (authors of the project on SourceForge) already acquired the sourcecode of this version.
reversegecko
May 5th, 2006, 04:38
Ah, ok.
Does anyone know how far along guillaume/cybers have come? They were going to port it to c, right?
Ragdoll
May 5th, 2006, 07:32
Much better now!
Thank you, giggling old one!
Excelent improvements! I hope the next one will be controller support.
Keyboard sucks... (Although it will require three hands to use the controller and the mouse at the same time...)
Getting this ds emulator to play games properly seem's like a war. Battle on!
Darkfox
May 9th, 2006, 02:03
Ummm... <_< I really would not say war. Basically right now I think the key concerns are getting functions of the DS implemented.
ninja1
May 15th, 2006, 00:52
o well something small i noticed in sourceforge they havent released any updates yet :(, but they went from a 6man team to a 8man team :), so a lot of work is being done in there
RockmanForte
May 15th, 2006, 03:24
Welcome back! Yeah I had chatted with two of them in the IRC channel and they said it was doing well in progressing so it is a good news. We will still have to be patient for their next release soon but a longer mean the better, right ? Heh!
ninja1
May 15th, 2006, 15:24
longer aint better :P, i just hope when they release they release it with a key customation function :D
sandy and my
May 21st, 2006, 09:27
please say me who i can load games for gamescube
PsyMan
May 21st, 2006, 09:35
you can no load games for gamecube. no gamecube games for desmume. you understand?
Evrain
May 21st, 2006, 12:34
you can no load games for gamecube. no gamecube games for desmume. you understand?
I hate making pointless posts but... that was damn LOL, Psy :p :spam:
Gialan
June 13th, 2006, 14:52
The desmume page say mario and luigi DS is fully playable with graphic error, i play and go to battle screen then crash -.-
What is wrong ?
WhiteX
June 13th, 2006, 16:08
Fully playable is the Kiosk version, not the full game.
Demo - MARIO AND LUIGI PARTNERS IN TIME (Kiosk) (E) - Fully playable but a few gfx errors
0216 - Mario and Luigi - Partners in Time (U) - Playable but hanging when you tried to fight Baby Boswer at Princess Castle
Gialan
June 13th, 2006, 17:02
No no, i play demo version, but when inside the forest, when try fight, the background is appear but no character and can't control anything so look like it crash. -_-
WhiteX
June 13th, 2006, 20:25
No character onscreen can very well be a graphics problem, you may also understand that by playable, they mean that you can play the game, it goes ingame and you get to contro lthe character, not that you can finish it.
_Zack_
June 14th, 2006, 01:40
WhiteX I have noted recently that you have become a mod!
Congrats :P
I have also made you this cool avatar. I felt that now your a mod, you needed a avatar that stood out more! :D
Well here it is : http://img231.imageshack.us/img231/333/whitexavatar8uj.jpg (http://imageshack.us)
Sorry for being off topic :D
Gialan
June 14th, 2006, 06:49
Next...in the desmume say the pokémon dash is fully playable (with no error). But i try play, i don't see pikachu and other racer sprite. -_-
WhiteX
June 14th, 2006, 19:54
0026 - Pokemon Dash (U) - Nice intro but on the bottom is the black screen
0057 - Pokemon Dash (J) - The Pokemon Company logo appears then that's it
0119 - Pokemon Dash (E) - Fully playable
Now, you see, there´s a different problem with each rom, maybe you got a bad dump.
RockmanForte
June 14th, 2006, 23:49
Next...in the desmume say the pokémon dash is fully playable (with no error). But i try play, i don't see pikachu and other racer sprite. -_-
Actually, he is right about this because I contacted this person of the link that he was supposed to or maybe forgot to addition to "missing sprites of pikachu and other racers" but never got reply in the email. :(
Gialan
June 15th, 2006, 06:07
Well...look like all pokemon games is not fully playable...
I hope the later version will have save ( not save state ) to prevent the game cannot read or erase or save game.
RockmanForte
June 15th, 2006, 15:30
Not at any time sooner. It will be many months and maybe a year. It is better off if you go to store and buy a sweet NDS LITE! :D
Gialan
June 16th, 2006, 05:30
My country don't have and don't sell that NDS ( Well im live in Vietnam ). I always check update for this emulator...
WhiteX
June 16th, 2006, 05:36
That´s not an excuse to use emulation to pirate a system that is currently alive, maybe you can save some money and get a DS imported, if you like it so much.
Be also aware that because of the "WarezKid" atittude some coders of the NDS scene are considering on placing a lock on their emulators so ppl will not be able to play dumped roms on them and stop supporting Nintendo.
Clements
June 16th, 2006, 19:34
Normmatt updated DeSmuME again with additional features:
Hi,
Heres a new release of DeSmuME featuring a key config dialog, proper X/Y key implimentations and finally FAT emulation thanks to mic.
http://normmatt.com/blog/?p=8
RockmanForte
June 16th, 2006, 20:55
Thanks for the news!
It is not that much but thanks! :)
zad67
June 17th, 2006, 05:10
Jump super stars runs faster i mean it took me about 30 seconds to get to the menu and the intro works 100% with no errors but it might be just for me
Errors still -The saving error is still there after you complete the first mission in story
Age of empires runs faster same as jump super stars works 100%
Errors still - None
NoNick
June 17th, 2006, 10:04
how did u complete the first mission??
Gialan
June 17th, 2006, 15:35
Sigh...the full DesMuME 0.3.4 can't load the savestate from first DesMuME 0.3.4 ( The version before full version 0.3.4 ).
ninja1
June 17th, 2006, 16:37
hey peeps :) am back too from my looongg break :), (just sum exams to finish) but almsot summer break D:, and i saw i came just in time cus of new desmume version =)
anyways shouldnt we make a new topic about this? =X or sumthing?
Gialan
June 17th, 2006, 17:16
I think still keep and post in this thread ?
RockmanForte
June 17th, 2006, 18:20
hey peeps :) am back too from my looongg break :), (just sum exams to finish) but almsot summer break D:, and i saw i came just in time cus of new desmume version =)
anyways shouldnt we make a new topic about this? =X or sumthing?
Nah, it is still Desmume 3.3.4 full so nothing special of the sort. It will remain here until 3.3.5 or something like that.
Sigh...the full DesMuME 0.3.4 can't load the savestate from first DesMuME 0.3.4 ( The version before full version 0.3.4 ).
normmatt quotes:
Some good news Im releasing a new version of DeSmuME which has the same features as my last build except the SRAM saving/loading is gone as it was causing some problems. The main new features are FAT emulation, Key Config dialog and proper X/Y/DEBUG key implementations and BANK A framebuffer emulation.
the 0.3.4 i released on my blog was using the latest cvs from the desmume team and the last 0.3.4 release was using the code from yopyop himself so somewhere along the line something must of screwed up so the next release will be made from the same sources as the last 0.3.4 release
We will wait for the next release. Remember, it will not improving the roms commercial games to be playable at all, no...not yet anyway. :)
Gialan
June 18th, 2006, 07:06
Oh sorry i didn't read that.
Next: Age of empires is not fully playable, i mean ingame.
When your complete a mission, it auto save and: Could not write data, please reinsert your DS card...
Age of empires is working 1% not 100%
RockmanForte
June 20th, 2006, 03:27
0469 - Point Blank (U) - Data could not be written. Turn off the power and reinsert the DS Card.
Low Lines
June 20th, 2006, 15:39
Right Rockmangames......I am almost at the point where I will start taking notes from all your hard work...I'm just doing one last update on the iDeaS Compat List...or at least until someone picks up the project and continues it......
RockmanForte
June 20th, 2006, 15:53
Right Rockmangames......I am almost at the point where I will start taking notes from all your hard work...I'm just doing one last update on the iDeaS Compat List...or at least until someone picks up the project and continues it......
SMILE!
I did test all games up to 0469 for an iDeaS Compat List in .txt just in case until someone picks up the project and continues it so if you need it. I will be gladly send the .txt up to 0469 which I already did. :P
Cyberman
June 20th, 2006, 21:05
Right Rockmangames......I am almost at the point where I will start taking notes from all your hard work...I'm just doing one last update on the iDeaS Compat List...or at least until someone picks up the project and continues it......I think you are just being lazy =]
Anyhow it's time you started the 'DeSmuMe compatibility' thing right?
Cyb - instigating trouble as ussual.
Low Lines
June 21st, 2006, 00:35
Me lazy??
I feel insulted!! lol
Yeah I probably am lazy, but for the last 6 months I seriously have had no viable opportunity to do anything at all on my project simply because I had homework and assignments going all the time. But yeah sorry for the off topicism (my words exactly) :( Though technically this is related to the compatibility list part of this thread or at least will be as soon as I get a clean XML file written up based on it. Expect an update in the iDeaS Compatibility Reference Thread (http://www.emutalk.net/showthread.php?t=32533), within a few days.
I spent two days literally gathering covers and info on the last 125 roms released while I have been "lazy" so to speak and I have also spent several days implementing and debugging/fixing and problems with my new search functions that really should boost any interest in my project....I am trying to make up for it now and trying and get to the point where even if I was being lazy I would still be able to update it on a regular basis...
Originally Posted by Rockmangames
I did test all games up to 0469 for an iDeaS Compat List in .txt just in case until someone picks up the project and continues it so if you need it. I will be gladly send the .txt up to 0469 which I already did.
You never cease to amaze do you Rockman :drool: ....it's no wonder why you chose that alias (aka Rockmangames). Yes I really would like that txt file you spoke about if I can get it from you if it's not too much trouble...
Sorry Cyberman......I won't try to go off topic again....:( I am a good forum individual...lol
RockmanForte
June 21st, 2006, 02:36
Thanks! I will be gladly send it to you right now. Look at your pm and give me a credit if you will ? ;)
Cheers,
Rockmangames
Gialan
June 21st, 2006, 04:27
Pokemon Fushugi no Dungeon - Aoi is playable. In desmume say a few bird drop letter then that's, it's wrong, you can get in game. Simply press enter ( start ).
RockmanForte
June 21st, 2006, 04:34
Pokemon Fushugi no Dungeon - Aoi is playable. In desmume say a few bird drop letter then that's, it's wrong, you can get in game. Simply press enter ( start ).
You misunderstood...this guy didnt mentioned 3.3.3 and I told him to use separate version but he didnt do that so that is why you got confused and mine is 3.3.4 Full right now and yes, it is playable now. Please do understand that, ok ?
Mine in .txt is right now in 3.3.4 and you are correct about this game being playable right now. Before that was not which was in 3.3.3 version. :)
Gialan
June 21st, 2006, 04:38
Why don't make another compat list for 0.3.4 again ? :doh:
RockmanForte
June 21st, 2006, 04:41
Okay...never mind. If you really want to play the games. I suggest you to buy NDS because this emulator is still in development and they still have a life.
Gialan
June 21st, 2006, 05:10
Don't understand what you mean ! =|
Cyberman
June 21st, 2006, 07:03
Me lazy??
I feel insulted!! lol :D
Yeah I probably am lazy, but for the last 6 months I seriously have had no viable opportunity to do anything at all on my project simply because I had homework and assignments going all the time. But yeah sorry for the off topicism (my words exactly) :( Though technically this is related to the compatibility list part of this thread or at least will be as soon as I get a clean XML file written up based on it. Expect an update in the iDeaS Compatibility Reference Thread (http://www.emutalk.net/showthread.php?t=32533), within a few days.
I did put a smiley next too it. Mostly I was teasing you hehehe
I spent two days literally gathering covers and info on the last 125 roms released while I have been "lazy" so to speak and I have also spent several days implementing and debugging/fixing and problems with my new search functions that really should boost any interest in my project....I am trying to make up for it now and trying and get to the point where even if I was being lazy I would still be able to update it on a regular basis...
LOL holly smokes hehehe anyhow I think the nice thing about your collection of covers #'s and game information is you can organize it a bit then use Rockmangames 'information' to update your data. Have you set up a nice little data base to create data bases for game compatibility? I think it's almost a batch process really once you get the 'does it work or not' information.
You never cease to amaze do you Rockman :drool: ....it's no wonder why you chose that alias (aka Rockmangames). Yes I really would like that txt file you spoke about if I can get it from you if it's not too much trouble...I'm never sure if that's drooling or.. something weirder... :D
Sorry Cyberman......I won't try to go off topic again....:( I am a good forum individual...lolYou are far from being banned. You have demonstrated remarkable composure under my teasing stress and we just happened to run out of Rocks errr Rockmen to throw ;) LOL
However on the subject of compatibility DS wise. After Rockmangames extensive testing. Is it possible to better catagorize compatibility issues? For example touch screen input doesn't work touch screen graphics doesn't work 3d graphics do not work 2d graphics do not work. intro works crashes on menu. etc. This data might be useful for the emulator developer to find specific areas of incompatibility. Typing of errors in games etc. might also help people understand 'what' the problem is etc.
Some feed back here if I have fallen off the deep end. Also welcome the new mod for this forum WhiteX. :D
Cyb
Low Lines
June 21st, 2006, 11:56
(Firstly this is no doubt off topic...so SORRY!! lol) :doh:
Cyberman Rockmangames is not a toy....He is a very respectable member of this forum and should not be thrown around....;)
I am fully aware of when or not there is any tension upon my actions and my friendly Moderator...lol I have found though that words are simply in-adequet to voice my message sufficiently in a way that gets a laugh and shows my true opinion on the matter.....Though Cyberman is capable of this, which I find a great talent as I have to use LOTS of emoticons on MSN just so I don't confuse my friends. :(
I will take what you said about my project as a compliment so thanks Cyb!!:bouncy: Yeah I think what you said about the whole batch thing is like what I am doing....Is the term robotic/automatic perhaps the right word/s for it?? Well anyway....it's just time consuming, adding information into the XML databases....mostly just PLAYABILITY 1-5 and STATUS NOTES this and that, but it only gets annoying when you have 500+ games tested by those wonderful people like Rockmangames (as I am sure he is not the only one who contributes even though he seems on top of it) as I think 500+ games would now take several hours (I'll time myself this time just to get an idea) and the only real effort is when a new game comes out....atm I am using SERIAL, GAME NAME, ROM SIZE, and a game cover formated as a thumbnail 150x135, and a 450x405 large size cover when I can get them....I have only uploaded the thumbnail images as I only have 56k connection....and none of them will work until I upload the new updated flash file with SEARCH FUNCTIONS!!! lol
I also got ALL release information on roms released (based on PocketHeaven) in a Word Doc as a quick reference instead of using the site as it tends to hold all the information I need....I know I have been advised to use rom release info such as CRC32 and that...but my compat list is based on games rather than rom releases (as such where there are 2 rom releases of Super Mario 64 DS (U) my list only shows 1) which causes some obvious problems....;)
Oh and cyb don't worry....the drooling is out of admiration nothing ILLEGAL as such...LOL :blink:
Hmm...I wonder when did I say I thought I was banned....I mean I got growled just today at NGEmu because I posted a quick note about NeeDS being released in their iDeaS 1.0.0.8c Screenshot Thread!! lol ;) I mean sure a little out of place...But some people there were seriously saying things like "We're gonna be doomed if iDeaS dies!!" so I thought the knowledge of a new emulator that's faster than DeSmuME would cheer them up!!:D silly people lol But apparently there had already been a post about it in the "Release Thread" or something so I got growled....:cry: but I didn't get banned for it......At least some of the stuff I rant on about here is remotely relevant to the Threads....or at least I try to make it like that.
Yeah....my compat notes are a bit crappy I know....I'm just being lazy I guess....Hmm perhaps I should follow Rockmangames's testing notes a bit more!! =]
I really should be posting this sort of stuff in my own Thread.....but I guess when I get going....I can't help it!! lol :evil:
Hmm I am really gonna need to start making some documentation on how I do everything.....Plus maybe a tutorial on how to navigate in my compat list too (though most of it is pretty self explanatary really).
Low Lines
slow, careful & precise (and very innocent :saint: ) lol
:satisfied PS: Sorry about the long reply....I like to clarify things in detail cos people always manage to see something I didn't see and get paranoid :w00t:
You are right Cyberman....Though if you don't advise me to get back on topic by now....I WOULD be worried!! LOL :satisfied
Oh and can I ask how WhiteX became a moderator?? I am not interested....just curious on how/what gained him such a position....
WhiteX
June 21st, 2006, 14:31
Man, that keep coming up, i did not begged nor asked to be a moderator, i am as valuable as any member of this community and i joined the moderating team to help with anything that i can.
I don´t like this sort of question because i take it as a question to my capacity to moderate on Emutalk and a doubt to my value as a helpful member.
Low Lines
June 21st, 2006, 14:50
Well don't take it like that from me....I am just curious how things work around here....And the fact you became a moderator aroused my curiosity to ask about it....In general =]
RockmanForte
June 21st, 2006, 16:04
What's wrong with me ? What did I do ? :(
Low Lines
June 21st, 2006, 16:12
absolutely nothing....except there are 2 new NDS roms releases and you haven't done them LOL that's so not like you Rockmangames!! LOL
(might give me a couple of seconds to catch up....gah too many!!)
Cyberman
June 22nd, 2006, 07:20
Well don't take it like that from me....I am just curious how things work around here....And the fact you became a moderator aroused my curiosity to ask about it....In general =] Becoming a moderator is under the emutalk "don't ask don't tell" clause.
Basically it will remain in it's enigmatic state forever :D
I was never asked how I became a moderator fortunately. I also said he was the new mod in the forum not necessarily a new mod (hmmm). Anyhow, Sorry to have you disturbingly thrown into the lions den like that WhiteX. :) (The good part is the lions were just fed by using another emutalk member ) :)
Low Lines. I recomend you organize your information a bit into a neutral format. If for example you use an XML data base you should use meta data for your Image data base of the covers. If there is no cover the data base obviously won't contain said image (well DOH). Point being is you should be able to write a program to building your data you need for your flash info from this. You can have seperate data bases that use to 'primary' release number as the reference and allow you to just add the information with a cut paste and a bit of editing.
I suppose I'm too programming oriented :D
Cyb
Cyb
Low Lines
June 22nd, 2006, 08:06
I am actually using the SERIAL NUMBER as my point of reference that links them all together though I cut it down to the middle part since it is only necessary.
ie ASMP,A4DJ,AVJJ, etc
If you visit the Nintendo.co.jp website they actualy organise their game info according to the serial ie instead of using complex php like the US Nintendo site does.
This may sound a bit dumb coming from someone who dwells so much in XML but what's meta data?? I've heard of that term but I am no genius with words :( . Anyway ATM covers are named according to the serial (ie ASMP.jpg) and are loaded into the Flash whenever the rom details are reset. And I can always throw in an if statement in the case the image cannot be found. I'm sorry just explain it a little bit simpler Cyberman. It's funny because although I may be a bit of a novice around here....the IT class I have just finished barely scraped how to design a simple HTML web page!!
Hmm....I'm really sorry about the moderator bit :( I guess I must be too much like a cat.....The curiosity will probably kill me one day...:bouncy: Congrats WhiteX anyway.:holiday:
WhiteX
June 22nd, 2006, 15:27
Thank you.:)
Cyberman
June 22nd, 2006, 20:41
I am actually using the SERIAL NUMBER as my point of reference that links them all together though I cut it down to the middle part since it is only necessary.
ie ASMP,A4DJ,AVJJ, etc
If you visit the Nintendo.co.jp website they actualy organise their game info according to the serial ie instead of using complex php like the US Nintendo site does. No substitute for being lazy and in a hurry to crank out crap! ;)
This may sound a bit dumb coming from someone who dwells so much in XML but what's meta data?? I've heard of that term but I am no genius with words :( .
It behoves one not to use arcane language. Err :D Meta Data is Data about Data. IE "This is the cover for S# blah blah" the data about the data (which happens to be the image). is it's the cover. See? :)
Anyway ATM covers are named according to the serial (ie ASMP.jpg) and are loaded into the Flash whenever the rom details are reset. And I can always throw in an if statement in the case the image cannot be found. I'm sorry just explain it a little bit simpler Cyberman. It's funny because although I may be a bit of a novice around here....the IT class I have just finished barely scraped how to design a simple HTML web page!! Shocking truth schools teach less in more time these days. LOL. I'm shocked. Of course the term IT came into being AFTER I graduated from a university. They instead called it IS (Information Systems).
HTML still sucks even though it's under gone much improvement over the years. I prefer using XML because it's a more rigorously put together language, and had intellegent features added in (such as the nifty template features and parsing features etc.). In summary you didn't miss much although you need to know enough to set up a basic page, believe it or not that is ALL you need, because you can use XML and other more flexible (and less anoying too) things to make the page useful. I HATE the idiotic way tables are made using HTML GAH (mutter mutter).
Now If you have it all organized as you say, why is it taking you so long, it should be like 3 minutes to take a rockmangames notice and convert it to a data base update :D
Cyb
Low Lines
June 23rd, 2006, 05:57
Hmm...try 5 hours :( I timed myself....that's the time it took to write up a fresh iDeaS 1.0.0.8 Compat List and this was just using a blank copy and changing 2 nodes per game.....I and I already subtracted my break/stuff around time from that 5 hours too....And I was being really robotic about it. Vertically Cascaded both documents, went from 0001-0463 in Rockmangames list and searched for them by keywords in the other. Maybe I just suck....though 3 mins would be something to brag about!!
That meta data I have seen before....when I look at other peoples examples and that....though I just recognise a particular node as each thing, which relies on keeping a strict ordering of XML data...here's an example
<compat>
<game>
<serial>AHBE</serial>
<status>minor graphic errors & slow</status>
<playability>1</playability>
<name>4 In 1 - Monopoly, Boggle, Yatzee & Battleship (U)</name>
</game>
</compat>
I think it may differ a little when you are using XML with Flash...Though I can't be sure.....I am just cutting out anything I don't need to save on filesize and time.
And with the Covers....in my Flash file I call for them like this....
this.loadMovie("../images/covers/small/"+serial+".jpg","cover",1);
// loadMovie is an external import function for things such as images and other flash files
// in the brackets there are 3 fields (url link, new movieclip name, depth);
Hopefully this is relevant....And I'll also point out that I am trying to make the XML files as SIMPLE as I can so in the case someone like sigloiv have any interest in taking it upon themselves to update a compat list (*wink wink* lol)....It shouldn't be too hard for them to work it out and/or adapt.
Yeah luckily I have made it my job to jump ahead of these IT lessons in my own time. Or right now I might be just another n00b asking for X game :bouncy: .
Here's a laugh too....next semester I am gonna have my first lesson on Flash and Actionscript EVER :drool: (About time)
Anyway today I am gonna get stuck into the DeSmuME compat list....though I only got a few hours because it's my friends birthday today. :holiday: But I should get that done some time tomorrow and then it should just be fixing up any tiny problems in my code and then I'll be able to show off what this lazy bugger has been doing for the past week :evil:
Low Lines
June 23rd, 2006, 08:14
Oh and I've noticed that nearly 30%-40% of games according to Rockmangames get the same game error (ie "Unable to read the data. Please turn the power off and reinsert the Game Card")
I'm wondering if it's not blaintly obvious to anyone else but am I right in assuming that it comes up with this error because it is trying to write to the save RAM memory??
I know a lot of games have ongoing save data that update frequently on an auto-matic basis so I is it safe to assume we got 200+ or so games that want to save but can't because the emulators aren't coded to handle save ram data??
Anyway that's just my assumption and it's a new status issue I've added into my compat database because I am very sure that this is the problem...although it is a very n00bish area of emulation, IT IS a major issue with a lot of the games (just refer to all of Rockmangames compat tests) if save data can be properly emulated there might be one hell of an increase in compatibility....anybody wanna argue/verify this assumption?? Correct me if I'm wrong?? :unsure: Nice work Rockmangames btw, as well to everyone else who is contributing into this thread here (and all the compat ones at that)
Low Lines
June 23rd, 2006, 21:16
DeSmuME 0.3.4 XML List is done and it only took 4 hours (oddly 1 less than the iDeaS one)
I just wanna do a little bit more to the Flash File and I'll stick it up on my site...particularly I gotta get some form of credits showing cos I really hate to not give those who have helped no credit for the work they've done :unsure: (Particularily Rockmangames)
Though Rockmangames, I must say there definitely needs to be some revising on testing which I'll make a post for, that'll hopefully also revise upon my own status issues so people like Cyberman can tell us if there needs to be any bits we need work on....More on that later....Though I do appreciate all the effort Rockmangames (and people like him) put into these threads and all I wanna do is help and make them better at what they do (and not offend anyone in the process)....
:bouncy: but I think terms such as "fully playable" need to be revised, because they may mislead readers into the wrong assumption a game is properly emulated. I think I did a fairly good job at analysing all the compatibility info in this thread.....though there's most definitely going to be some argument with *some* of the games, some of which I have tested myself and got different results (as it happens with emulation =] )
Keep up the great work everbody =] More news from me in my own thread next time :evil:
Gialan
June 25th, 2006, 06:48
Is DesMuME version 0.4.8 release ??? My friend told me that.
Low Lines
June 25th, 2006, 08:57
Sorry man your friend has got it wrong.....Officially DeSmuME is still at 0.3.3 but Normmatt compiled and unofficial build (as it's been called) that has some added features the orginal did not have.....
There are apparently several different groups working with the DeSmuME source and none of them have made any official releases yet except for maxhoov's NeeDS....
Gialan
June 26th, 2006, 13:03
Ok...going kill my friend...
WhiteX
June 26th, 2006, 16:05
Why?
Low Lines
June 26th, 2006, 16:12
I think some people seek revenge/violence when they are mislead ;)
I got this chick friend who's like that...makes you feel sorry for the guy that hooks up with her
At least it was a relevant question...=] Hmm 0.4.8 how many years do you think it'll be until there is a 0.4.8 release version?? (Considering Project64 is only up to 1.5, DeSmuME has got a long way before that ;))
NoeOM
June 29th, 2006, 03:27
At least it was a relevant question...=] Hmm 0.4.8 how many years do you think it'll be until there is a 0.4.8 release version?? (Considering Project64 is only up to 1.5, DeSmuME has got a long way before that ;))
PJ64 is up to 1.6, and 1.7 is in beta stage!
Anyway, version control may differ between projects, i.e., DeSmuME 1.0 may be released before PJ64 1.7. The autor can just consider there has been major changes and update major version number... or so.
RockmanForte
June 29th, 2006, 04:53
0480 - Sudoku Mania (U) - The data could not be written. Turn
off the power and reinsert the game card.
RockmanForte
June 29th, 2006, 05:57
0481 - Sudoku GrindMaster (U) - The data could not be saved. Please turn the power off and insert Game Card again.
Low Lines
June 29th, 2006, 05:57
Crap I really have been under a rock with Project64 :(
DeSmuME managed to get to 0.3.3 in about 3-4 months before it became illegal for the author to work on it and those who decide to pick up the project will most definitely take it at their own pace, why even some of them will/have changed the name of the emulator.
Yay!! Rockmangames has some new compat stuff!!.....Too bad my site isn't up yet....Back to work
Low Lines
June 29th, 2006, 15:46
Just in case PPLZ don't check my post.....
IMPORTANT:
http://www.emutalk.net/showthread.php?goto=lastpost&t=32533
Here's this lazy buggers update, hopefully the one people have been waiting for :bouncy:
RockmanForte
June 29th, 2006, 17:43
Good job!
But..at LAUNCH, there is OLD NDS logo and I hate that. Why dont you use NDS LITE logo? Because it is a very nice looking NDS LITE! ;)
Low Lines
June 29th, 2006, 18:53
hmm...an odd request (my friend said I should include keyboard shortcuts, might do that though)...shall I also include the Nintendo DS Lite console pic as well?? (I'm keeping the old NDS console pic though) :bouncy:
RockmanForte
June 29th, 2006, 19:27
Go for it.
NDS LITE and OLD NDS as well. :bouncy: :evil:
WhiteX
June 30th, 2006, 00:08
Yes, keep the phat, i got a silver one and i love it. :D
Low Lines
June 30th, 2006, 14:47
Name: DeSmuME
Author/Programmer: NDS (Here's Their Profle Page (http://www.gbarl.it/index.php?showuser=3567))
OS: Windows
First Release Date: 30 June 2006
Current Release: 0.3.6
Another build of DeSmuME!! And on the same day I finally get a Nintendo DS console of my own =] Funny how that happens....LOL
32989
Originally Posted by NDS at GBArl.it (http://www.gbarl.it/index.php)
I have improved of the bug in the version the 0.3.3 stable of the DeSmuMe having carried it to the version 0.3.6 (improvements brings to you from version 0.3.4 obviously not are here).
Arrived to the version the 0.5.0 firm plan.
Improvements:
- Added one key in order to play with some rom
- Improved speed emulazione the emulazione (little 3 or 4 frame)
- Improved the compatibility with the rom
Sorry this was an Italian post translated in Google (stupid thing :( ). But you generally get the idea. Speed has been improved and more importantly comaptibility has been improved too, due to this new key the author NDS has added to the code. Where is Evrain :unsure: ?? We need our expert on this stuff.
Also here's the link to it
----------------------------------
DOWNLOAD HERE (Approx. 117 kb) (http://www.uppo.it/storage/5656a60b0cf6a3f740b832c4d9f6c1e8.zip)
----------------------------------
RockmanForte
June 30th, 2006, 14:59
Thank you very much. I test it right here:
EDIT: The “Game Card could not be written. Please turn off the system.” message appears because actual in-game saving isnt emulated as there isnt any documentation on how it works according to Normmatt.
Do you think it will never emulate ? O.o
Low Lines
June 30th, 2006, 15:15
hmm...that issue so common it is not funny...my recommendation to developers who seek to increase compatibility (or at least get roms to boot beyond the intros) look into the save ram data, though I wish I could help out :( . I swear with the DeSmuME 0.3.4 compat list alone there were literally 200+ with that issue. Basically all the Not Playable games are down with this issue.
Anyways I wanna see which games have changed, in fact I'll try and whip up a comparing Flash program thingo so you can view 2 compat lists at the same time. I think as Diablow had orginially mentioned....It shouldn't take long, I'll keep most of the code from the main list and just adjust it into a table view (ie like excel).
WhiteX
June 30th, 2006, 15:24
I am thinking about merging this one, that is still short with the previous compat. reference for DeSmuMe and sticking it.
Low Lines
June 30th, 2006, 15:40
Rockmangames & WhiteX,
Does the Nintendo DS page suit both your tastes now ;)
Anyway, should this compat list be continued?? Considering it is done by Normmatt, an entirely different author to the 0.3.6 build.
I suppose it's up to you Rockmangames?? Since you are the main goer here...should it be DISCONTINUED??
btw i hope those who have checked out my flash compat thingo, noticed when you click on the Load button a window comes up and there is a small checkbox at the bottom. I have made it optional to view/hide DISCONTINUED compat lists which I no longer update.
Low Lines
June 30th, 2006, 15:43
It's an entirely different build to Normmatt's one....this is actually an Italian compiled release.
RockmanForte
June 30th, 2006, 15:45
Yeah, let's go to 0.3.6! :D
WhiteX
June 30th, 2006, 15:48
The forum is getting messy with all the compat. lists, Rockmangames could post the games with the emulator version first, so we could use one stickied thread for each emulator on your compat. lists.
RockmanForte
June 30th, 2006, 15:52
What do you think of Normatt's version ? Should we go with 0.3.6 version ? Because of compat increase ? I know that the speed is little bit better now than Normatt's version but the compat. increase ? How do you know that ? Heh!
Low Lines
June 30th, 2006, 16:02
that would be fine with iDeaS since it's source hasn't been released yet....but because there's liable to be heaps of little programming freaks out there messing with DeSmuME's source there's no gurantee there will be any order kept with release numbers....if you get what i mean....
ie (Normmatt chose to use 0.3.4 & NDS chose to use 0.3.6) it's a great idea, but there may be some issues if anything like the above happens.
RockmanForte
June 30th, 2006, 17:04
I do not see any compat. games increase in 0.3.6 expect a speed is a little bit improvement than 0.3.4 version. -_-
If I am wrong..which games are increase in 0.3.6 that was not ocurred in 0.3.4 version ?
Low Lines
June 30th, 2006, 17:17
NDS (the author) was on about an option in the emu that enables this new key he's implemented, as I understand it, all games must like have a lock or something on them unless that key is brought forth.
Here's his steps in doing it....
For sure rom there is one key to insert in order to make to work them. Here the key:
1 -- To open the rom
2 -- Emulation -- Execute
3 -- Emulation -- Pauses
4 -- Emulation -- Key rom
5 -- Emulation -- Execute
6 -- Emulation -- Pauses
7 -- Emulation -- Execute
This key could not work on all the rom. The key it has been tried with the rom of pokemon.
I'm sort of busy right now, but for starters try
pokemon fushigi no dungeon - ao no kyuujotai (j)
as it is the rom he used in his example. obviously this isn't meant for convenince as it's just to show compat can be improved.
RockmanForte
June 30th, 2006, 21:45
Oh, ok! I hope whoever can emulate data such as :Game Card could not be written. Please turn off the system:
Since the most games require Game Card.
Accord to Normatt said no document can be found for Game Card to emulated so I hope it is not true but..comment welcome if you know what's going on.
Low Lines
June 30th, 2006, 22:03
DeSmuME version 0.3.6 by NDS
192 or 318 - Pokemon Fushigi no Dungeon Ao no Kyuujotai (J) - Ingame - If you follow the author's method it does in fact get the rom working and with little to no errors up until you enter the dungeons, sprites are then missing, along with backgrounds, all except a forground map is visible. Also the upper screen shows your character team (like most pokemon games), no errors as far as I can see there. PROGRESS :bouncy:
RockmanForte
June 30th, 2006, 22:42
Sad
I hate pokemon. :X
Gialan
July 1st, 2006, 06:52
Darn new emulator got no save state/load state support ? :huh:
Anyway i need to say: good work :naughty: !
NintenDS
July 1st, 2006, 08:33
Let's go to 1.0.0!
Low Lines
July 1st, 2006, 10:46
Rockmangames,
I think it doesn't matter whether or not a game is to everyone's liking, we are simply seeing if the compatibility has indeed increased and to what extent.....Though I haven't found any other games yet that do nothing new, exepect those Nintendogs games, I managed to get a brief scrambled screen before it went black.
Anyway somebody call out if they find any others, you can use my list to compare XD http://llref.emutalk.net finally give it a purpose.
Extra Note on NDS's DeSmuME Build:
Also, I was reading the original thread (Google translated), and version 0.3.6 may become it's own emulator (meaning a new name as well). And hopefully there will be a little more information on the build and it's author to come later.
[EDIT]
Actually it seems the emulator author NDS was being harassed too much, or was having some troubles. He says he's no longer working on his project?? Hopefully this isn't true...
[EDIT 2]
Author NDS is releasing the sources for his build on Monday at GBArl.it (http://www.gbarl.it), along with his final decision if he is going to continue the project at all :( Oh well....at least I guess this will allow the other programmers see how he improved compatibility (to whatever extent it actually was)....and perhaps help learn how to add keys for all the other games that still don't work.
Low Lines
July 3rd, 2006, 18:36
Nice work Rockmangames =] I'll update my list now...:evil:
[EDIT]
Actually no I won't because this is a redump of 0100, the only reason why it isn't a NUKE is because it has more/less data files than the original....meaning it shouldn't run any differently either.
Sorry Rockman,
well at least you know which emu to follow on anyway.
DeSmuMe version 0.3.6 is out now.
EDIT: Here it is http://depositfiles.com/files/136431/desmume_0_3_6.zip.html
Low Lines
July 4th, 2006, 02:14
Hmm...I don't think you were reading what been happening in this thread Saq, that is NDS's build (actually known as NDeSmuME 0.3.6) :(
[EDIT]
..maybe something is wrong with this 0.3.4 (FULL) that I heard about.
Or maybe it's because it's a Rockman game....LOL (I am of course meaning because you like Rockman and that....ahh it's the same with my Yoshi Touch & Go went and bought it instead)
RockmanForte
July 4th, 2006, 02:38
Actually, no. The 0100 have the same problem. I am not going to test again with other games on this version. I will try 0.3.6 to see the difference.
EDIT: Yes, 0.3.6 seem to be better because you are able to press B and A and didnt crashed at all but when this character transformed..on the top of the screen become black. Maybe normatt should use source to 0.3.5 to resolve the b and a from crash. :)
Low Lines
July 4th, 2006, 04:26
Hmm I thought I did say 0100 & 483 would be the same??:unsure:
Oh well...it's just been proven now :bouncy: so that's fine!! LOL
I had better add 0484 to my list now then anyway.
[EDIT]
Yay I am beating Rockmangames XD
Well not really but I have added a new game to the site list before Rockmangames has tested it LOL though I guess that means I'll have to go back and modify it when he does get round to it.....twice as much effort (groan) LOL
Low Lines
July 4th, 2006, 19:25
It's like....OH NOOOO I AM BEHIND AGAIN BY ONE GAME!!! (fret fret)
No I am pretty sure my days of being far behind are over, I won't let things fly for any more than a week.....But that will only happen when schooling starts again :( (3 weeks left....)
It's sort of weird though, because I spent so much time with my head in Nintendo DS Land that when I go to the shops now....I seriously can recognise every game on the shelf and sometimes have a basic idea of what it is like to play....which I guess was the original intention of emulation wasn't it....Cos it's not just the compatibility info that teaches you but also when you go out to gather info on the games and that.
Anyway keep it up Rockmangames :bouncy:
RockmanForte
July 4th, 2006, 20:39
LOL!
I will keep it up!
I am using 0.3.6 because it is little bit faster and no crashes with B or A buttons keys at all.
http://img253.imageshack.us/img253/4037/42xp.png
http://img253.imageshack.us/img253/503/59yp.png
http://img461.imageshack.us/img461/9535/63ji.png
When he transforms into Rockman X then I get this:
http://img82.imageshack.us/img82/826/78uv.png
So it is not fully emulate yet.
Low Lines
July 4th, 2006, 20:59
wow they do look impressive.....but anyway it's your choice or not on which version/emulator you test games on because you are doing it because you want not because somebody is telling you......Me, well I just take notes :bouncy:
Just make sure you identify which version you are talking about so I and everbody else knows k
RockmanForte
July 4th, 2006, 21:31
Indeed, I will. Dont worry about it. I will make sure which emulators to test and actually I am testing both (because 0.3.4 is so slow and I am impatient with it so I use 0.3.6 since both are the same things expect a little bit faster speed). HEH!
Low Lines
July 4th, 2006, 22:34
Cool :bouncy: Btw I fixed up my news page (on my site (http://llref.emutalk.net)) a little, though I am restricted to rich text and very basic html tagging....but i can't be bothered getting all fiddly with something such as my news, anyways it not only has a nice wonderful preloader (sudden gasp and relief on low bandwidth users LOL) but you I've also enabled the box covers to show up next to list updates and that.
Right...I had better get my 0.3.6 NDeSmuME list updated and uploaded...I sort of stopped caring for it :evil:
Suzaku
July 5th, 2006, 03:56
ZX plays just fine. You should know by now that, on a slow emulator, patience is the key. The anime video doesn't display properly with the emulator, but if you wait for a while, it keeps playing just fine.
RockmanForte
July 5th, 2006, 04:23
Yes, that's right but it doesnt mean it plays just fine because it is still didnt display properly.
Here it is:
http://img301.imageshack.us/img301/1511/31bj.png
http://img238.imageshack.us/img238/5117/40za.png
I played it but still a slow and it's fun! I wish to see what anime video is about. HEH!
WhiteX
July 5th, 2006, 05:07
He stands near the snake to fight it, than the Model X biometal goes in front of him, the animation begins, he is shown holding it in front of him, like a power ranger, and the biometal emanates its power engulfing him, like a sailor moon, and then his entire body gets inside the light of model X´s power and the transformation is complete.
After that he shoots a charged shot at the snake and it frowns and escapes, that´s the end of the animation.
RockmanForte
July 5th, 2006, 05:35
Thanks but....
watch it is better than to read it, lol. ;)
WhiteX
July 5th, 2006, 06:17
Hmmm...
http://www.rockmanpm.com/?p=video/zx
RockmanForte
July 5th, 2006, 06:39
which is fully anime that happened when this guy transforms ?
Yes, that's right but it doesnt mean it plays just fine because it is still didnt display properly.
Here it is:
http://img301.imageshack.us/img301/1511/31bj.png
http://img238.imageshack.us/img238/5117/40za.png
I played it but still a slow and it's fun! I wish to see what anime video is about. HEH!
Is that game fully playable : D ? I'd love to play it right now :drool:
Suzaku
July 5th, 2006, 12:30
Apart from the speed and anime sequences not working, or save game support, yeah, it's fully playable.
In fact, in the old 3.4 with the Save State support, you seem to be able to actually save states without any problems if you do it on a menu screen or the save screen. But if you're using that build, it's of course a good idea to keep backups of saves and do multiples. XD;
Low Lines
July 5th, 2006, 14:29
"Fully Playable"
I honestly don't think that term should be used, mainly because it can be misenterpreted. If anything it should be "Playable", which after reading the info in that game and seeing the screenshots, I agree it is playable.
Hmm, are the animated bits internal video codec, as in the same thing as the Metroid Prime Hunters Demo (where you see samus morph in the intro)?? because if it is, somebody should try it on iDeaS 1.0.0.8c, because it supports it though I doubt the game will boot on it.....
(For my list)
New Game Test Fix:
DeSmuME 0.3.4
Rockman ZX (J) - Playable - graphic errors, missing animations
How's that?? Any objects, or possible suggestions to make that more accurate??
Low Lines
July 5th, 2006, 16:17
it is a shame iDeaS is still private because it has several advancements (ie Video codec & better 3D)...oh well
The graphic errors are found in centipede's head, thats all.
New Game Test Fix:
DeSmuME 0.3.4
Rockman ZX (J) - Playable - minor graphic errors, missing animations
Better?
RockmanForte
July 5th, 2006, 16:20
Better! :bouncy:
Yeah, I know. We will have to wait and see in the near future about iDeaS since he wont released the source which I do not know why. :plain:
Low Lines
July 5th, 2006, 16:52
Righto, I'll change this games status now...
[EDIT]
YAY!! Roms from 486-490 have been released!!
I can't add them though until I get 0489's serial....just waiting on this site to update it's info...
[EDIT 2]
I've stuck up the NDeSmuME 0.3.6 Compat List, though it's currently identical to the 0.3.4 one and will be until there's another version release, because the only major difference in between the two emulators is speed. And the control issues with Normmatt's version is an emulator problem, it wouldn't have any affect on compatibility. So Rockmangames, it shouldn't matter which emu you use (0.3.4 or 0.3.6) cos unless you mess with that key thing in NDS's version the compatibility should remain the same.
[EDIT 3]
Added all the games above to my database, only they will show up as Missing/Unknown in the lists because I haven't updated the individual lists...since Rockmangames will most likely test them, I'll leave it until then to save the effort ;)
It's feels good to be ahead for once LOL :evil:
Low Lines
July 6th, 2006, 02:18
Yes, sir!!!! LOL!
I am kidding.
Sorry to keep you wait, I was out all day and now I am back.
Funny I was up all night and now I got to go to cinemas with friends....nice work though Rockmangames, I'll add them up in a few hours ;)
Low Lines
July 7th, 2006, 01:05
Right. All lists are up-to-date, including iDeaS 1.0.0.8, thanks to Rockmangames. (Kudos man :bouncy: )
I'll do the demos later today, since they are the only ones left to be tested. I want to get these lists 100% tested before a new major version/build is released, that would require starting from scratch again ;)
[EDIT]
What do pplz think of my DeSmuME logo?? Since there was no obvious sign of a logo for it, I blew up the icon....this pic displays in the about window with a DeSmuME list loaded ;)
33090
RockmanForte
July 7th, 2006, 04:35
To be honest with you, I hate it. NDS logo is a nice to use I think. But doesnt matter to me, really. ;)
You want to test demo for iDeaS ? The DeSmuMe's demo already was tested by me for some at http://www.desmume.com/nds-roms-compatible.htm
Low Lines
July 7th, 2006, 13:49
To be honest with you, I hate it. NDS logo is a nice to use I think. But doesnt matter to me, really. ;)
Yeah, I guess.....
It's just a thing with me, I really like getting all fussy over presentation as such....Regardless whether sources are good or not I just like to have everything "there" i guess.
Hmm I wonder if Normmatt is gonna make his build like an individual emulator or just keep with the DeSmuME name?:bouncy:
Normmatt
July 7th, 2006, 15:55
Yeah, I guess.....
It's just a thing with me, I really like getting all fussy over presentation as such....Regardless whether sources are good or not I just like to have everything "there" i guess.
Hmm I wonder if Normmatt is gonna make his build like an individual emulator or just keep with the DeSmuME name?:bouncy:
I'm sticking with the DeSmuME name because im part of the new DeSmuME team so all the changes i make are going into the DeSmuME CVS so when the next official err well first official release of the team comes it will have all the changes ive made.
RockmanForte
July 7th, 2006, 16:12
Sound good to me. :)
Low Lines
July 7th, 2006, 16:38
Me too!! :bouncy: That makes it interesting :drool:
Low Lines
July 7th, 2006, 19:11
hmm?? why the change? i thought that controller bug was a problem in 0.3.4??
RockmanForte
July 7th, 2006, 20:49
Yep. It is no longer crashes.
Even thought 0.3.6 and 0.3.4 are the same things expect the menu in 0.3.6 and I think 0.3.4's speed is match to 0.3.6 as well. And frameskipping was being added as well but not perfect yet. It was small fixed by Normmatt.
Nothing further ahead at all...not yet.;)
Low Lines
July 7th, 2006, 22:12
oh you mean he's updated it?? (:unsure: ) duh, silly me, I had better go get it then :bouncy:
[EDIT]
I'm lost...
Well anyway, list updates will be put up soon, although there's been only one new game I've been rechecking my info particularily on the demos which now have all been updated. I just got to go test them now LOL =]
Suprisingly there's about 40 of them now (well nearly anyway) and i've sorted them into several different types
E3 Download Demo (Demos from E3 Conventions)
Download Demo (Demos from a Download Station)
Kiosk Demo (Games with serials composed of 2 numbers, ie A23P)
Demo (Ones that don't fit into the fields above)
RockmanForte
July 8th, 2006, 00:02
No, he sent it to me to test at once so now he know it is fine and he will release with some update that was not available to me which he sent for a test.
Soon, I bet. ;)
Have fun with demo. HAHA!
Low Lines
July 8th, 2006, 01:03
Rockmangames how could you be so mean!! sob sob :'( LOL
Well take this!! :evil:
[EDIT]
I also did iDeaS as well but I'll put them in the iDeaS Compat thread ;)
The ones in bold & italics are games I do not have so I therefor could not test. If people can fill them in for me it would be much appriciated :bouncy:
==============================
DeSmuME 0.3.4 & NDeSmuME 0.3.6
==============================
Demo - Animal Crossing - Wild World (Kiosk Demo)(E)(Trashman)(0E58ED2Ch)
Doesn't Work - black screen
Demo - Brain Age (Download Demo)(U)(Independent)(41EE51E1h)
Not Playable - missing 3D causes it to freeze
Demo - Brain Training - How Old Is Your Brain (Kiosk Demo)(E)(Trashman)(8D128013h)
Not Playable - missing 3D causes it to freeze
Demo - Castlevania - Dawn of Sorrow (Kiosk Demo)(U)(Trashman)(BDFCF531h)
Ingame - major graphic errors, menu problems, missing sprites & backgrounds
Demo - DS Training For Adults - Work Your Brain (Download Demo)(J)(Independent)(F7037030h)
Not Playable - missing 3D causes it to freeze
Demo - Electroplankton (E3 Download Demo)(U)(Independent)(8943E5AFh)
Not Playable - major flickering, graphic errors
Demo - Ganbare Goemon (Demo)(J)(Independent)(E0222AE4h)
Ingame - missing sprites & backgrounds
Demo - Mario Kart DS (Download Demo)(U)(Independent)(0A663010h)
Doesn't Work - black screen
Demo - Meteos (Download Demo)(J)(Independent)(CA7824A5h)
Ingame - missing sprites
Demo - Meteos (Download Demo)(U)(Independent)(C09A8AB6h)
Ingame - missing sprites
Demo - Meteos (E3 Download Demo)(U)(Independent)(610FBCE9h)
Ingame - missing sprites
Demo - Metroid Prime Hunters - First Hunt (Demo)(U)(DarkFader)(C2FB5233h)
Not Playable - intros & menus, flickering, missing video codec, menu problems
Demo - Metroid Prime Hunters - Preview Trailer (Download Demo)(U)(Independent)(5CEFD038h)
Not Playable - black screen, missing video codec
Demo - Pokemon Trozei (Download Demo)(U)(Independent)(9FA61E1Ah)
Ingame - hangs/freezes or possible control issues
Demo - Polarium (Download Demo)(U)(Independent)(3BF16B7Bh)
Doesn't Work - crashes (note: I think this is a bad rom dump)
Demo - Project Rub (Kiosk Demo)(E)(Trashman)(A5E7E306h)
Demo - Submarine (E3 Download Demo)(U)(Independent)(E997661Ch)
Not Playable - missing 3D causes it to freeze
Demo - Table Hockey (E3 Download Demo)(U)(Independent)(3C1B618Ah)
Playable - minor graphic errors
Demo - Tetris DS (Download Demo)(U)(Independent)(68E7CB2Bh)
Playable - minor graphic errors
Demo - Trauma Center - Under the Knife (Download Demo)(J)(Independent)(1445F696h)
Ingame - missing 3D causes it to freeze
Demo - True Swing Golf (Download Demo)(U)(Independent)(D945ABD3h)
Ingame - missing 3D causes it to freeze
Demo - Zelda - Twilight Princess Gallery (E3 Download Demo)(U)(Independent)(1340695Ch)
Playable - missing transition between images
-------------------------------------------------------------------
Cool Normmatt sounds like he's been busy then. I hope everything is going as he planned. :unsure:
Low Lines
July 9th, 2006, 00:22
Hmm.....I wonder if he's noticed there's a new Naruto game out (0494) :evil:
Low Lines
July 9th, 2006, 13:23
I've made a new list for 0.3.5 (WIP 1) though it's basically just a straight copy and continuation of 0.3.4
Plus 0.3.4 is now discontinued.
All updates are up.
Low Lines
July 16th, 2006, 19:19
All lists are updated, and here's a little bit of ease on those people that actually use my list ;) LOL
http://www.emutalk.net/showthread.php?goto=lastpost&t=32533 (http://www.emutalk.net/showthread.php?goto=lastpost&t=32533)
Keep it up Rockmangames, I couldn't even find those games until like nearly a day after you tested them :unsure: you really seem ahead this time ;)
Low Lines
July 20th, 2006, 05:00
Is it that time already? :bouncy:
Nice work Rockmangames....gah I only got 5 days left to get everything setup, hopefully by the time school starts I'll be 2-3 months ahead so all I gotta do is add them in, no stuffing around ;)
Cyberman
July 25th, 2006, 21:04
I merged the entire list to this post (http://www.emutalk.net/showpost.php?p=332933&postcount=9) (sorry Rockmangames).
Keeps things shorter :D
Rockmangames could you EDIT that post from now on with additions?
Thanks.
Cyb
RockmanForte
July 25th, 2006, 22:16
Cyberman,
Sure! And thanks for doing it. :)
NYF
August 2nd, 2006, 14:14
hi
diamond and pearl working ?
Low Lines
August 2nd, 2006, 14:49
hi
diamond and pearl working ?
Hmm well considering that they don't come out until 28th of September 2006....
NO they probably don't work....You should at the very least check the forums throughly first not to mention make sure the game has even been dumped :angry:
Low Lines
August 27th, 2006, 15:06
What happened Rockmangames? Did you go on vacation?
0526 - Freedom Wings (U) - Ingame - Missing 3D Graphics
0527 - Tenchu: Dark Seceret (U) - Not Playable - Requires Save Data
0528 - Puzzle Series Vol. 4: Kakuro (J) - Not Playable - Possibly Requires Save Data
0529 - Quiz Kirameki: Star Road (J) - Ingame - Possibly Requires Save Data
0530 - Garfield 2 (E) - Not Playable - Requires Save Data
0531 - Dig Dug: Digging Strike (E) - Not Playable - Intros & Menus, Requires Save Data
RockmanForte
August 27th, 2006, 15:33
Thanks for test it for me. I already test it but I totally forgot to put it in here, lol. :)
Next one is here:
0532 - Nounai Kakusei Honeycomb Beat (J) - Playable!
0533 - Kimochi yosa Rensa Puzzle Trion Cube (J) - Playable!
0534 - Puzzle series Jigsaw Koinu Mekuri Hen (J) (DOGS) - Calendar appears then it's freezed
0535 - Puzzle series Jigsaw Koneko Mekuri Hen (J) (CATS) - Calendar appears then it's freezed
0536 - Dino King Battle Taiko Kara no Hyuuryuusha (J) - Say something in the japan and that's it
0537 - Kirarin Revolution Kira Kira Idol Audition (J) - say something in the japan
and that's it
0538 - Chuugaku Eitango Target 1800 DS (J) - You can write anything
then click on the right then the message says "CAUTIOUS" and desmume disappears.
0539 - Eitango Target 1900 DS (J) - You can write anything
then click on the right then the message says "CAUTIOUS" and desmume disappears.
Low Lines
August 27th, 2006, 16:39
yay!! and to think i was going to have to do them myself ;)
RockmanForte
August 27th, 2006, 16:42
;):bouncy:
0540 - Star Fox Command (U) - black screen
0541 - Card Game 9 (J) -playable with minor gfx errors
0542 - Kokoro wo Yasumeru Otona no Nurie DS (J) - After you write something in the box then it's freezed
zerokill
August 30th, 2006, 10:50
0524 Final Fantasy III JPN NDS-WRG - intro but then black screen and extremely slow
http://img201.imageshack.us/img201/5033/ff3pn1.jpg
Seiyiku
August 30th, 2006, 11:40
Sry, I wrote wrong place.
RockmanForte
September 1st, 2006, 17:03
0543 - Akiyama Jin Kyouju Kanshuu: Zennou JinJin (J) - black on the top and white on the bottom, that's it
0544 0 Majime ni Fumajime Kaiketsu Zorori - Kyoufu no Takarabako (J) - say something in the japan text and that's it
0545 - Cars (G) - Could not read the data. Turn off the power and reinsert
the DS Card.
0546 - Mogitate Tingle no Barairo Rupee Land (J) - After you register your name then something say in the japan and that's it
0547 - Chou Shoujuu Mecha MG (J) - black screen
Normmatt
September 2nd, 2006, 02:14
0524 Final Fantasy III JPN NDS-WRG - intro but then black screen and extremely slow
http://img201.imageshack.us/img201/5033/ff3pn1.jpg
just to tell you i works up to after you start a new game here and boots further than that too it just isnt showing anything atm, though it has vague sounds now and then so it is actually doing something
RockmanForte
September 7th, 2006, 02:59
0548 - Equal Card DS (J) - some sprites are missing in menu and after the register then red japan text say something and that's it.
0549 - Idaten Jump DS Moero Flame Kaiser (J) - After select something before ingames but you got black screen instead.
0550 - Unou no Tatsujin Hirameki Kosodate My Angel (J) - Fully playable
0551 - Cars (Italy) - Could not read the data. Turn off the power and reinsert
the DS Card.
0552 - Mar Heaven Boukyaku no Clavia (J) - Menu and sprites are missing
0553 - Lego Star Wars II: The Original Trilogy (U) - Could not read the data.
Turn off the power and reinsert the DS Card.
0554 - Mini RC Rally (U) - Could not erase data. Turn the power off and reinsert
the Game Card.
0555 - Wifi Talou Yakuman DS (J) - black screen
0556 - Megaman ZX (U) - Nice intro and ingame
and slow but after your character transforms into Megaman X then
black screen on the top of the screen because of anime is showing
and it didnt display properly so please wait patiently for a while
then viola..it's playable!
0557 - Nounenrei Nou Stress Kei Atama Scan (J) - Say something in the japan then that's it
0558 - Daredemo Kantan Chou Chikun No Tsumego (J) - Fully playable with few gfx errors
0559 - Mario Hoops - 3 On 3 (U) - black screen
0560 - Cooking Mama (U) - Playable but no sprites on the bottom of the screen to see.
0561 - Harvest Moon DS (U) - Fully playable with some glitches.
0562 - Lego Star Wars 2 (E) - Could not erase data. Turn the power off and reinsert the Game Card.
0563 - MechAssault: Phantom War (U) - The data could not be written. Turn
power off and remove and reinsert the DS CARD.
0564 - Open Season (U) - Could not read the data. Turn off the power and reinsert the DS Card.
0565 - The Suite Life of Zack and Cody: Tipton Trouble (U) - black screen
0566 - Pokémon Mystery Dungeon: Blue Rescue Team (U) - Nice story then ingame, there are no sprites in the background and you cannot see your characters either.
0567 - Yuu Yuu Hakushou DS (J) - Playable until you found a green egg then it won't let you play.
0568 - Gintama DS: Banji Okudai Soudou (J) - Playable but you won't see the characters sprites on the bottom of the screen.
0569 - Dragon Quest Heroes: Rocket Slime (U) - Square Enix logo, that's it
0570 - Danny Phantom: Urban Jungle (U) - Playable - Ingame have bad gfx errors and is hard to see to play it.
0571 - FIFA 2007 (E) - Ingame, slow but you cannot see anything on the top of the screen.
0572 - Alex Rider: Stormbreaker (E) - Intro is fine but on the bottom is difficult to see and ingame is missing sprites.
573 - Mario vs. Donkey Kong 2: March of the Minis (USA) - The data could not be
written. Turn off the power and reinsert the Game Card.
0574 - Remindelight (J) - Fully playable but text were a little bit off of the ballons and some words are upside and down, but it's playable just fine.
0575 - Bratz Forever Diamondz (U) - Ingame but difficult to see what you are doing.
0576 - Pokemon Pearl (J) - black screen
0577 - Pokemon Diamond (J) - black screen
0578 - Jan Sangoku Musou (J) - nice intro but Could not read the data. Turn
off the power and reinsert the DS Card.
0579 - Zaidan Houjin Nippon Kanji Nouryoku Kentei Kyoukai Kounin KanKen DS (J) - After you
register in drawing then black screen with white text in japan and that's it.
0580 - Club House Games (E) - black screen
0581 - Nemurena Yoru to Puzzle no Hi ni wa (J) - After you register, it keep come back every time
0582 - Mage Knight Destinys Soldier (U) - Ingame but imperfectly and not playable.
0583 - DS Joushiki Nanmon no Shou (J) - After you register, warning red text coming up then
that's it.
0584 - DS Kanji no Shou (J) - After you register, warning red text coming up then
that's it.
0585 - DS Keisan no Shou (J) - After you register, warning red text coming up then
that's it.
0586 - Rainbow Islands Revolution (U) - Loading failed. Please turn the
power off, remove the DS Card and then re-insert it.
0587 - Bubble Bobble Revolution (U) - After register, Save Failed. Turn
off the DS and remove and reinsert the DS Card.
0588 - Fifa 2007 (U) - Slow, ingame but cannot see it so it's unplayable.
0589 - American Dragon Jake Long (E) - nice intro but Could not read the data. Turn off the power and reinsert the DS Card.
0590 - Guilty Gear Dust Strikers (J) - Could not read the data. Turn off the power
and reinsert the DS Card.
0591 - Nintendo DS Browser (E) - Memory Expansion required so it is useless for now.
0592 - Ariel - The Little Mermaid (E) - Nice intro, slow but no sprites at all.
0593 - Kawaii Koinu DS (J) - Black on the top and white on the bottom.
0594 - Ice Age 2 - The Meltdown (J) - Could not read the data. Turn off the power
and reinsert the DS Card.
0595 - Club House Games (U) - black screen
0596 - Disney's The Little Mermaid Ariel's Undersea Adventure (U) - Nice intro, slow but no sprites at all.
0597 - Avatar: The Last Airbender (U) - Ingame, but on the bottom of
the screen is black screen that's it.
0598 - Hannah Montana (U) - Playable
0599 - Alex Rider Stormbreaker (U) - Ingame, but you cannot see what
you are doing on the bottom of the screen
0600 - Garfield: A Tail of two Kitties (U) - Could not read the data. Turn off the power and reinsert the DS Card.
I STOPPED UPDATE unless you want me to continue but I am still update them on my own notepad list.
thelodown1122
November 21st, 2006, 10:28
Might as well post something...
0324 - Age of Empires - The age of Kings {U} - Works well enough,a tad slow but it works.Don't bother with the campaign or saving.You will get the message 'Could not write data.Turn of the power and reinsert the DS Card.'
On a side note,the battle graphics are somewhat messed up.:borg: :( :mupen64:
RockmanForte
November 21st, 2006, 16:32
It was already mentioned in this pages. ;)
NewHJ
December 24th, 2006, 19:52
Version 0.5.0
Game: Digimon World DS (U)
Status: FULLY PLAYABLE! SLOW but SAVE, SOUND and GRAPHIC emulation are perfect!
http://img401.imageshack.us/img401/8968/digi1jn0.jpghttp://img82.imageshack.us/img82/5001/digi2xm7.jpg
http://img19.imageshack.us/img19/8782/digi3ye8.jpghttp://img19.imageshack.us/img19/6058/digi4rn6.jpg
http://img152.imageshack.us/img152/9231/digi5sc6.jpghttp://img406.imageshack.us/img406/5745/digi6gt5.jpg
ag1
January 1st, 2007, 04:11
I was testing Justice League Heroes USA,
No intro, top screen black, error message on the bottum
Scar
January 1st, 2007, 11:05
Tetris DS- Black Screen
EdgeHypermatter
January 5th, 2007, 08:35
0638 - Hoshi no Kirby Sanjou Dorocche Dan (J) Level backgrounds do not work. Negligable Graphical errors. Playable
Finalfreak
January 6th, 2007, 16:47
0783 - Hamster to Kurasou (J) - Freezes at the Menu
0784 - Dragon Quest Monsters Joker (J) - Freezes at the Menu
RockmanForte
January 6th, 2007, 17:55
You forgot something. This desmume didnt EMULATED 3-D games.
Arkanius
January 10th, 2007, 23:12
Phoenix Wright: Playable, but touchscreen displays incorrectly.
Emu Asian
March 5th, 2007, 20:38
0732 - Kirby Squeak Squad (U) - Playable - minor graphic problems such as background image.
0876 - Wario - Master of Disguise (US) - Playable with a few graphic errors, and slow. Set save type to EEPROM 512kbit
0367 - Metroid Prime Hunters (U) - Playable with graphic problems like shrinking screen. Works with DeSmuME WIP March 17, 2007 build. Added Shash's 3D support :D
http://amponzi.googlepages.com/
Provide
November 4th, 2007, 15:40
http://www.emutalk.net/showthread.php?t=42412
RockmanForte
November 4th, 2007, 16:03
http://www.emutalk.net/showthread.php?t=42412
What are you doing ? O.o
Provide
November 4th, 2007, 16:13
What are you doing ? O.o
Redirecting to my thread which has game test results. Try reading the thread.
taggin1
April 26th, 2008, 23:05
Naruto Shippuuden Shinobi Retsuden II doesn't work also
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