View Full Version : Problems using Sound Bank Ripper
Darth Killer
March 4th, 2006, 19:00
Hi all ;)
I post this thread because I tried to use Sound Bank Ripper to exctract audio ressources from some of my N64 roms but it said it couldn't find any .ctl package or something like that.
Does anybody know how to use it and can explain it to a noob like me ? Thanks :bouncy:
themind
March 4th, 2006, 19:04
If it couldn't find the data then it couldn't find it, not all games use the same storage method.
Darth Killer
March 4th, 2006, 19:08
Thanks.... (:( )
So is there any other program able to exctract N64 rom audio ressources ?
Darth Killer
March 5th, 2006, 13:05
Sorry to insist but i need those for a project under RPG Maker XP...
So if you d'ont know any please let me know you don't know ;)
Darth Killer
March 12th, 2006, 08:57
Hi everybody ^^
On another forum where I asked this they gave me an interesting url...
So I give it to you ;)
http://www.halleyscometsoftware.com/usf/
Using those infos i can have the musics. The sound effects still remain
Agozer
March 12th, 2006, 14:09
USF isn't exactly a new thing to hit the emulation scene, you know.
Darth Killer
March 12th, 2006, 18:59
I guess so, but it's new for me and maybe also for others n00bs in rom ripping like me :)
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