View Full Version : Help: Mario Kart Running too fast!!
pukey
February 21st, 2006, 17:22
Hi everybody,
I just discoved PJ 64 last week and am having a great time playing all my old games again. You guys at PJ 64 are doing a great job. As soon as your site is back online ill be donating.
Anyway, I have been playing multiplayer mario Kart and everything works perfect apart from the Donkey Kong Jungle level in the special cup and also bowsers castle. For some reason the game starts running 50% faster, it still plays real smooth, but everything is so quick that its too hard to control the racers and it takes the fun away.
Does anyone else have this problem? How can i slow it down to its normal speed?
Thanks, Luke
pukey
February 21st, 2006, 17:23
i forgot to mention that this only happens when playing multiplayer. its really strange.
Clements
February 21st, 2006, 17:50
DK's Jungle Parkway is very fast on the real N64. You get used to it after a while.
NES_player4LIFE
February 21st, 2006, 18:14
if it's to fast 4 u just set a new counter factor=]
pukey
February 21st, 2006, 21:09
NES_player4LIFE, how do I do that. i cant find it in the settings.
Is it really like that in the N64 game??? no one else has mentioned it.
Clements
February 21st, 2006, 21:20
DK Jungle Parkway really is faster on the real thing. I've had the game for nearly 10 years.
NES_player4LIFE
February 22nd, 2006, 05:17
NES_player4LIFE, how do I do that. i cant find it in the settings.
Is it really like that in the N64 game??? no one else has mentioned it.
yes dk is faster
2 change the C\F
click on options then settings then rom settings and it's the 6th row down
1 is fast 6 is slow
ps
the game must be running
pukey
February 22nd, 2006, 13:12
do any of the other circuits run fast for u guys on multiplayer? like bowsers castle, moo moo farm and the sky scraper battle zone?
thanks for the info on counter factor, has made it a bit better.
nevinsb
February 23rd, 2006, 01:40
Yes, that is the way the real console game is... Try playing it sometime.
Tri4ce
February 26th, 2006, 08:53
I remember this from when i played a long time ago.
My guess was that nintendo had to tweak the performance in those levels for multi cause of extra controller support to multi + complexity of those levels would have been bogged down under regular cicumstances.
just my shot in the dark.
Its seems to me someones done a hell of a coding job for this to stay in syc with the true n64
machine. Kudos Project 64 team.
nevinsb
February 26th, 2006, 17:12
Obviously, Nintendo didn't account for the people who overclock their N64.
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