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Hexidecimal
January 5th, 2006, 06:32
This (http://home.comcast.net/~jebbeck/DM-Killbox1.ut2) is more or less a beta build of a map that I am working on. I play tested it with a buddy of mine last night. I like UnrealED, I'm just learning it today and yesterday, Nice program, this took me about 3 hours total. It needs a bit of tweaking, but I think it's pretty balanced, I'm hoping to give it a decent test at our next lan party here because with 2 people its a bit big.

Feedback please.

(The word "This" is the link to the map)

http://i34.photobucket.com/albums/d123/hex647/Shot00000.jpg
http://i34.photobucket.com/albums/d123/hex647/Shot00001.jpg
http://i34.photobucket.com/albums/d123/hex647/Shot00002.jpg
http://i34.photobucket.com/albums/d123/hex647/Shot00003.jpg
http://i34.photobucket.com/albums/d123/hex647/Shot00004.jpg

LinkTheHero
January 5th, 2006, 18:20
good work! i love this game can't wait for u to finish this o and can u tell me what do u use to make maps ive been wandering

Hexidecimal
January 6th, 2006, 03:35
I use what any other mapper uses, UnrealED, the included software that developers use. If you have the game, you have the means to map a level.

B*A*G*G
January 6th, 2006, 03:51
kinda grey,
but i like the wall-jumpy gameplay in the center pillers, good 3 hours work!!
room for static meshes in the empty areas.

LinkTheHero
January 6th, 2006, 17:18
I use what any other mapper uses, UnrealED, the included software that developers use. If you have the game, you have the means to map a level.

opps never new it came with the game opps=] yeah i've hav it:flowers:

Knuckles
January 6th, 2006, 19:51
seems like you're getting your hand on UED, good start, seems like you enjoyed using most base meshes :P

at least for a first map, it's promising, not like a lot of people that are adding a bunch of junk everywhere and then release it!.

Keep going, you're on the good way!